The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
ways and means:
Combat with equally strong fighter based characters seems the only way to test it.
So you have two skill 5 fighters one using a true aim variant the other using your ability.
This is my opinion on how such a fight would go without numbers.
Round 1
True Aim guy attacks martial arts masters, martial Master spends 1 mental stress to boost defense and takes weapons rating worth of damage just over half the time.
Martial Arts guy them flurry's 3 (attacks at once) at a -2 as opposed to his opponents +1 the chances of these attacks hitting are less than 25%.
Martial Arts guy flurries with 2 (for 3 stress) instead for a -1 vs a +1 the chances of hitting are still less than a third.
Round 2
True Aim guy attacks again and again Martial arts guy spends his 1 mental stress on a defense boost granting him just under 50% chance of not taking damage.
Martial Artist attacks using his last mental stress to have an slightly over 50% chance of damaging his opponent.
UmbraLux:
A sponsor should affect what magic you can create - it's just up to the players to make it so. Like most narrative related mechanics. ;)
--- Quote from: Sanctaphrax on August 11, 2012, 03:07:17 AM ---So, is anyone willing to help me test Flurry?
Given how many words have been spent calling it broken, shouldn't someone be willing to try and prove it?
--- End quote ---
I'm not certain we were discussing Flurry specifically - it's why I clarified my statement to:
--- Quote from: UmbraLux on July 28, 2012, 09:45:25 PM ---Multiple effective actions in one turn is overpowered.
You could presumably limit them so much they aren't very effective but then why bother?
--- End quote ---
If Flurry can only use the two "Enhanced" attack modifiers it looks more like it's in the 'why bother' category. If I have interpreted correctly, it's probably never going to be worth giving yourself a mental consequence to hit for one extra physical stress in an exchange.
On the other hand, if you can add Holy Strike you do 7 extra stress at a cost of 8 mental. Add Piercing Attack and you're doing 12 extra stress (assuming everyone has Armor:1 it's 17 more if you make it Armor:2) for a cost of 11 mental stress. Add Whirlwind Attack and you'll do that 12 or 17 extra physical stress to everyone in the zone for 14 mental stress. Do note, that's extra stress - a Claws opponent is doing 3-5 per exchange depending on armor. Ms Flurry is doing that 3-5 plus the listed extra.
So it goes from worthless to near take out to OMG you wiped a zone!
Which is why I'll repeat: Multiple effective actions in one turn is overpowered.
Edit: Also have to say the +X mental stress cost seems overly complex. I used a spreadsheet to calculate the numbers above. Not going to pull up Calc in a game. :-\
Silverblaze:
I'd be up for a test fight sometime. I'm just not sure how such things work over the internet. Never done it.
My schedule is odd, but I could work something out.
I enjoy being proved wrong when I'm a pessimist.
THE_ANGRY_GAMER:
For a Sponsor Power, how about this:
Sponsor [-0]: Your character is sponsored by a higher power.
Effects: Sponsored assistance: You may invoke an aspect in exchange for a point of debt to your sponsore, as per the Sponsored magic rules (YS288)
Tedronai:
It costs too much.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version