The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
UmbraLux:
--- Quote from: Mr. Death on July 30, 2012, 05:33:34 PM ---Isn't that already a standard rule?
--- End quote ---
No, the rule is "once per roll" I believe. Currently you can use the same aspect on multiple different defense rolls or on both offense and defense if it makes sense. A once per exchange rule would eliminate that.
Silverblaze:
--- Quote from: UmbraLux on July 30, 2012, 07:43:46 PM ---No, the rule is "once per roll" I believe. Currently you can use the same aspect on multiple different defense rolls or on both offense and defense if it makes sense. A once per exchange rule would eliminate that.
--- End quote ---
I thought it was once per roll.
Yeah, I still see the same issue as before then.
However, I've been making this arguement for what seems close to a year or more. I'm betting those that agree already won't use multiple actions and those who disagree just want me to shut up.
Sanctaphrax:
--- Quote from: UmbraLux on July 30, 2012, 01:07:57 PM ---Actually, they do. Since they're different rolls I can use the same aspect twice but, more importantly, I can affect two or more discrete targets.
I see little point in continuing to argue though. Time for me to move on to other subjects. ;)
--- End quote ---
Please, before you leave, explain why using your FP on two different targets at once is better than using them in other ways.
And then, please explain why this advantage can't fairly be paid for with Refresh.
As for raising the FP-spending cap...I don't think it's very valuable. I've never, in all my time spent playing this game, had a player hit the limit of 7.
Letting people spend more FP doesn't even seem worth a stunt, to me.
I'd like to reiterate that I'd be interested in testing this with a series of fights. If flurry really is overpowered, then surely the person with it will win.
But I don't think it'll go that way.
UmbraLux:
--- Quote from: Sanctaphrax on July 31, 2012, 07:21:19 AM ---Please, before you leave, explain why using your FP on two different targets at once is better than using them in other ways.
--- End quote ---
:o Taking two entities down means two fewer to hurt you. One more than only taking one target down. If/when it's two actions and not just two attacks it's even better.
--- Quote ---And then, please explain why this advantage can't fairly be paid for with Refresh.
--- End quote ---
Play a couple of games that allow extra actions in one way or another. It's the way to power game in everything from d20 to Savage Worlds and Shadowrun. Can't boil down years of experience into a few sentences though, so I'll simply suggest you run the math.
--- Quote ---As for raising the FP-spending cap...I don't think it's very valuable. I've never, in all my time spent playing this game, had a player hit the limit of 7.
Letting people spend more FP doesn't even seem worth a stunt, to me.
--- End quote ---
Really not sure what spending cap you're talking about...there isn't a limit to the number of fate points you can spend other than the number of usable aspects and how many fate points you have available or can borrow.
Sanctaphrax:
--- Quote from: UmbraLux on July 31, 2012, 08:24:08 AM --- :o Taking two entities down means two fewer to hurt you. One more than only taking one target down. If/when it's two actions and not just two attacks it's even better.
--- End quote ---
First, you can already do this with spray attacks.
Second, spending Fate Points does not guarantee taking down a foe. If you can defeat an opponent by spending 1 FP on a flurried attack, you can take him down for free with a normal attack.
--- Quote from: UmbraLux on July 31, 2012, 08:24:08 AM ---Play a couple of games that allow extra actions in one way or another. It's the way to power game in everything from d20 to Savage Worlds and Shadowrun. Can't boil down years of experience into a few sentences though, so I'll simply suggest you run the math.
--- End quote ---
I've played Shadowrun, and I've run the math.
I've been fairly careful to avoid the pitfalls of shadowrun, and the math suggests that the penalties imposed are probably too large. But I'd like to play it safe, so I'm not gonna make them smaller.
--- Quote from: UmbraLux on July 31, 2012, 08:24:08 AM ---Really not sure what spending cap you're talking about...there isn't a limit to the number of fate points you can spend other than the number of usable aspects and how many fate points you have available or can borrow.
--- End quote ---
This is Silverblaze's complaint. He's worried that because you can spend twice as many FP if you roll twice as often, then something will somehow become unbalanced.
I'd like, once again, to ask someone to help me test this. I'm pretty sure I can prove that it's not that powerful.
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