The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

<< < (121/204) > >>

Locnil:
Incite Effect seems pretty versatile. Out of curiosity, do you see it replacing Channeling and Evocation?

Sanctaphrax:
It is very versatile, but it's not intended to replace anything other than the Powers I listed before.

Someone could make a "wizard" whose "evocations" were represented with Incite Mass Physical Effect At Long Range (Spells, using Discipline), and I'd be fine with that.

But I'd also be fine with them just taking Evocation.

Any opinion on the range issue? Would it break anything if I were to make a -1 upgrade give LoS range?

Silverblaze:

--- Quote from: Tedronai on July 26, 2012, 09:01:37 AM ---I don't think that Flurry should be an effect that is available in this game.
If it's representing multiple attacks per target, it would be reasonably replaced with a simple bonus on the roll, already available in this power.
If it's representing attacks against multiple targets in a short time-span, it would be reasonably by spray attacks or by the zone-attack already included in this power.

Multiple-action powers are, in my experience, simply too difficult to balance effectively to be worth the gain.


Prophecy is listing 'knowledge rolls' as a separate entity from assessments and declarations, which isn't really accurate.

--- End quote ---

Multiple actions are OP.  I agree.

Sanctaphrax:
What if you could get one extra action per round whenever you spent your action on Full Defence?

That's multiple actions, but it's not any more impressive than +2 to defence rolls.

What if you could attack three times in a round by spending 10 FP and taking an extreme consequence and suffering a -30 penalty to each attack?

That's actually worthless.

See, multiple actions are not inherently overpowered. They're just very powerful and hard to balance.

The only test I've seen of multiple actions in DFRPG came back saying they were pathetically weak...ideally, they'd not be that. But they'd not be terribly powerful either.

UmbraLux:
Silverblaze, Tedronai, and others are right...but I'll add a caveat if it helps.  Multiple effective actions in one turn is overpowered. 

You could presumably limit them so much they aren't very effective but then why bother?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version