The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
Like I said, I like logic. I just find it annoying when it's formalized unnecessarily. Especially since it tends to inhibit clarity.
You don't need mathematical rigour for a forum conversation. You just need a bit of backup for your points.
Anyway, you never explained what the actual problem with my opinion is. So...please do that.
UmbraLux:
I'll respond since it's a direct question, but I'm really trying to avoid a long discussion on logic and facilitating communications. Don't think this is the proper location for it. I will avoid responding to the editorial comments.
--- Quote from: Sanctaphrax on April 10, 2012, 01:16:41 AM ---You don't need mathematical rigour for a forum conversation. You just need a bit of backup for your points.
--- End quote ---
Logic is the "backup" - the structure of the argument. If you don't have it, you don't have a reasonable argument. You're left with editorial comments, opinions, fallacies, and other unsupported statements. Logic shows your support...or lack thereof.
--- Quote ---Anyway, you never explained what the actual problem with my opinion is. So...please do that.
--- End quote ---
I did. Look back at the fallacy. Whether your conclusion is correct or incorrect, your reasoning was fallacious.
Moving on.
-----
Going back to the powers (attempting to get back on subject), I'd probably set them up to grant mental consequences and / or the ability to clear a mild mental consequence. Granting consequences is within the realm of a stunt and gives you most of the benefits of a stress box plus a few others. In addition to allowing an extra spell, it can add power to spells and, depending on limitations, soak other mental damage.
And, if you really want to add stress as a stunt, the ability to add a mild consequence as a stunt is probably sufficient precedent.
If you prefer to keep them a power and boost them, you might consider adding armor (modeled after Toughness) or consequence clearing (modeled after Recovery).
Tedronai:
For clarity's sake:
Not all stunts boost skills.
Thus, a conclusion that stunts suffer from the same limitations as skills when it comes to boosting stats derived from skills on the basis that most stunts boost skills is fallacious, edit: because who said that this stunt had to be one of those 'most'?
Sanctaphrax:
But that doesn't address the whole 1-shift persistent effect thing.
If it's not a skill booster or a persistent 1-shift effect, what is it?
Anyway, I don't dislike logic at all. But formalizing it is rarely a good idea in conversation, I find.
computerking:
Interjecting a possible True Faith power (For those of Evil Bent)
A Pox on Both Your Houses [–1]Description: Your faith in evil is such that even the protection of a threshold withers under your glower.
Skills Affected: Conviction.
Effects:
A Pox on Both Your Houses. By your very presence in or outside of a place, you may attempt to decrease the strength of its threshold — assuming your abilities aren’t already dampened too low by a threshold for this power to work. If your Conviction (After any Threshold Dampening) is higher than the Natural Threshold Rating of a particular place (i.e. before any characters’ Bless This House are added in), You may make a Conviction roll, lowering the place’s Natural Threshold Rating by the number of shifts you roll above the Threshold Rating (To a minimum of 1). Multiple individuals who have this power can stack the effects, making a coven of those Faithful to Demons or the Unholy a force to be reckoned with. And woe to anyone who is so foolish as to invite one of them in.
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