The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Tedronai:
Is there a reason that these powers are so cost-inefficient as compared even to the closest mortal stunts?
Sanctaphrax:
They're basically stunts. +2 Conviction buys you an extra mental box, after all. What makes these powers is their ability to violate the cap on evocations per scene. Stunts bump up against a limit of 4 boxes, these do not.
I think that once you start experiencing the diminishing returns of Refinement in a big way, these powers will become quite worthwhile.
But they are a bit underwhelming at normal PC levels. Any suggestions on improving them?
Tedronai:
If they're meant to be stunts, they should be listed elsewhere, shouldn't they? This list is for powers, which are explicitly described as being more powerful for their cost.
Beyond that, I'm not convinced that this application is indeed comparable even to a +2 stunt.
The Toughness powers would suggest that physical stress boxes are costed at approximately 0.5 refresh in powers, and a quick analysis of Hulking Size would seem to agree.
I have yet to see any convincing argument as to why mental stress should be costed differently.
Sanctaphrax:
They are not stunts, but they're roughly equal in power to stunts except for their higher cap. Which is occasionally appropriate for a power.
The reason that these cost more than most stress-boosters is their compatibility with spellcasting.
Again, I am interested in suggestions for changes.
Tedronai:
The fact that they can be used in conjunction with another power is not sufficient justification to make them weaker. They must stand on their own merits.
I would have thought that the implicit suggestion was obvious. They seem too weak, and need something to boost them.
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