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Custom Powers Master List (Work In Progress)

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Gatts:
Did we ever talk about Kulan Do? Besides the lack of formatting and pricing, I thought general consensus was that it was imbalanced? I could be misremembering though. Also: Should the Rapture-Sword thing really be on the list? I'm sure it's not broken or anything, but it does seem to cost so much that it's a little pointless to have stats for at all. I'd personally just call it a plot device.

Inhuman Balance seems a little pointless, I just feel it doesn't do enough for the refresh. At present it seems to be a sort of absolute stunt, rather than a true power which is a pity because the concept is fun.

I'm sure there were some other things I was going to say, but I've forgotten them, I'll try to have another look through the list soon.

Sanctaphrax:
Kulan-Do was discussed briefly but no real conclusion was reached.

Event Horizon Strike is on the list because I plan to scale it back to something reasonable one of these days.

Inhuman Balance could probably use a little boost.

Gatts:
Kulan Do seems to start with what's just a stunt, and then has you making a maneuver, riposte and then an attack in one round. It costs four refresh, but three actions in one round still seems entirely insane. (I'm not including the cost of the required speed powers in that, because they most definitely give you your refresh worth).

As for Inhuman Balance, it could be worth going the Exalted Crane Style method (The Crouching Tiger Hidden Dragon ability), and make the user able to stand on things that shouldn't support their weight. There's more mileage in balance when you can run across things to weak to normally hold your weight, like the tips of branches, or telephone cables.

Sanctaphrax:
Eh, the three actions are predicated on being missed by someone. And when the consequences of missing are this bad, who's going to miss you?

I like the idea for Inhuman Balance.

Sanctaphrax:
First item on my to-do list: immortality powers!

Here's what we have now:

Body of Stone (steel for robots) [-1]
Corpse Body. Your body is made of stone. This means that you cannot recover from consequences with time, because your body does not regenerate. Any physical consequences you suffer are permanent until you take some kind of effort to remove them (know any good stone masons?)or seek supernatural assistance to reconstruct your body.
Made of Stone: As you are made of stone your body is naturally tougher than that of a human and can survive things a human cannot. You have a natural Armour of 2 against all harm (this stacks with toughness).

[-0] Lesser Immortality: You do not need to eat or drink and do not excrete wastes. If you possess ‘Hunger Dependency’ you must still satisfy it as normal.

[-3] Immortality: As lesser Immortality in addition you cease to age and remain permanently at the age of acquiring this ability (EX: A man in his mid-twenties will always look like he‘s in his mid-twenties even two thousand years later), and cannot be aged magically. You are also immune to all poisons and diseases, both magical and mundane, and do not need to breath.

Undying [-0]
Deathless. Unless utterly destroyed or killed by special means, you will eventually recover from any fatal wound. No "death" result is ever permanent unless special means are used (as determined by your creature type).
Estranged. Most people around you feel uncomfortable, as if they can tell that you are different from others. Take a -1 Penalty on all Rapport and Deceit based maneuvers or attacks you make.

Here's my plan:

1. Take Estranged out of Undying. I don't think that limited immortality is worth Refresh. Here's why:

-You might be able to do it with nothing more than Recovery. Uber-Ghouls from Our World get Living Dead-level immortality free with their Recovery.
-Anyone who really wants to can still kill you. If you get cremated, that's it that's all.
-Character death just doesn't come up that often.
-And when it does, you might well be able to get out of it by spending a Fate Point on a Declaration or a Compel.

So I think we ought to offer it as a -0 Power.

2. Add the benefits of Immortality to Living Dead. I figure that most people already don't require zombies to breathe, might as well make it explicit.

3. Offer Immortality at a cost of -1 or -2, not sure which.

Thoughts?

PS: I'm thinking of combining Inhuman Balance with Impossible Leaps. Does that seem bad to anyone? Does anyone have a character concept that has superhuman balance but no special jumping skill or special jumping skill but no superhuman balance?

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