The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Mr. Death:
It should still bare some resemblance to enchanted items, since that's pretty much how they're shown to be used in the books, as items with a set effect built in. I'm not sure how you'd model that effect without ending up pretty darn close to Crafting anyway.

Sanctaphrax:
Well, it should definitely include Crafting. But then again, Seelie Magic includes Crafting too.

The question is, "how to make Rune Magic more than just Crafting?"

Mr. Death:
Thinking about it some more...maybe they'd be a sort of portable Thaumaturgy? Sort of "prepare now, use later" items? The Living Lightning rune, for example, seems to have been a much more potent effect than what you'd be able to get out of an enchanted item with Gard's Lore rating.

Let's look at what we know from the books, and can reasonably assume from the RPG book:
Gard doesn't seem to know any magic besides Runecrafting.
Runecrafting allows her to set Wards on Marcone's places of business (the ones that messed up Bob), and set long-term, powerful traps (the Living Lightning).
They can be used by others (Dresden using her disguise rune in Heorot), and possibly as fuel for Evocation when used by an evocator (Harry uses the energy from it, but gives it his own form on the fly).
Creating a rune takes a lot out of you (It's mentioned that creating the bullet in Even Hand knocked Gard unconscious for a couple weeks--probably big-time backlash)

So maybe it grants Thaumaturgy, along with several slots that can be used for portable runes, and those portable runes can be made with higher power than normal enchanted items?

vultur:
I'm frankly not sure that Rune Magic *needs* to be a sponsored magic - despite it being listed that way in Gard's entry in OW. It might really just be Ritual (Crafting), with the one-use runes being "potions", and the stuff like Gard's runed battleaxe being enchanted items. I'm not sure it should be Sponsored in the sense of 'granted power, with conditions' as I think Runes are supposed to be more a knowledge-gives-power thing.

Good point on the power level and cost to the runecrafter, though - so maybe it is...

Sanctaphrax:
I haven't read Even Hand, so my idea of what Gard can do is likely somewhat off.

Anyway, everything I've seen from her has been either Crafting or Warding.

But I remember a mention of an anti-magic musket ball in Even Hand, so maybe some kind of portable-ritual extra benefit would be fitting.

I'd be very opposed to modelling said extra benefit with Crafting alone, though. Because I'm fairly certain that that would be excessively powerful.

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