The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Sanctaphrax:
You think so?

I thought we were managing the power level pretty well. But I'm just going by gut instinct here.

A more comprehensive system would be handy. Is this what you're talking about?

If so, let's necro it.

benign:
Nice thread, I'd never seen it before. With that in mind I think I'd be willing to remove thaumaturgy completely from the foxfire power.

Tedronai:
That was the attempt I was speaking of, though upon seeing it again I'm reminded just how far from satisfactory the system was when the thread died.

vultur:
Not a Sponsored Magic, but from my 'Heavy Hitters of the Faerie Courts' thread...



Aura of Influence [-0]
As a highly potent supernatural being, your very presence affects the area around you, altering it in subtle or overt ways that correspond with your nature.
Description:
Musts: You must have a High Concept which reflects being some sort of supernatural major player or heavyweight, such as The Summer Lady, Angel from On High, God of War.
Skills Affected: None
Effects: Powerful Presence - Simply by being present in a scene, you apply a sticky scene aspect which must somehow relate to the associations of your High Concept (for example, the Summer Lady might apply Heat of Passion or Rampant Plant Growth; an angel might apply Holy Light or Feeling of Divine Nearness).  Applying this aspect does not grant you a free tag.
Difficult to Suppress - You may attempt to suppress this ability when you enter a new scene by making a Discipline roll (default difficulty Superb, though areas directly hostile to or unusually resonant with your High Concept may modify this), in which case no aspect is applied.

Sanctaphrax:
Looks great, vultur. I'll add it to the list during the next revision.

And now I will resurrect the thread in which the cost of Sponsored Magic was broken down.

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