The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
I agree with the vast majority of what you say, Belial. Can I assume that you agree with my list of powers to scrap entirely?
Anyway, I've got a few point-by-point responses:
About Gambler: Bah, fine. It's gone.
About Fomor Magic: What's this about hexing?
About The Lord Is My Shepard: My reading of it makes it look like three stunts stapled together. I think I'll get rid of it completely, since powers should be more interesting than that.
About Danger Sense: Well, I was planning to get rid of it anyway. But I don't understand your objection.
About Unthinkable Size: Point taken, I'll do it your way. Might add something about reach and zones...I'd expect a big enough monster to be its own zone.
About Uncontrolled Power and Immortality: They might be model-able with existing powers to an extent, but the thematics are different enough that I'd call 'em new powers. Also, Uncontrolled Power is significantly different from Human Form.
About Impossible Jumps: When I wrote this power, I gave it a cost of -? for that very reason. I think Wings might be undercosted.
About Hyperspace Arsenal: I'd say that the action required is the same as it would be if the hyperspace area was a backpack or a pocket. Creatures placed inside the area remain in stasis until removed.
ways and means:
--- Quote from: devonapple on May 15, 2011, 10:18:56 PM ---I'm not sure it needs to be any more expensive, but I admit it hasn't been playtested yet. This sort of thing is a minor nuisance in the D&D game when it appears, and I find it roughly comparable to Cloak of Shadows. But I also consider it a monster ability, and I wouldn't mind paying more to place it on a creature.
--- End quote ---
Displacement is three stunt like powers in one, a +2 to the dodge trapping is worth a refresh on its own, +4 to full defense is a very poweful stunt which gives a +6 bonus to full defense in total (if it stacks with the +2 to full defense) is worth a refresh and a +2 to defense when ambushed is also worth a refresh. Thats 3 refresh worth of stuff in a -1 power.
Sanctaphrax:
About Embodiment Of The Living Tempest: A power shouldn't be made unless it can't be modeled with a collection of other powers. In this case, I think that it can be. See reply #149 of the custom power thread for what I mean.
About Displacement: I'm not sure if it's broken or anything, but it's definitely munchkin-friendly. It basically trumps all Athletics-based dodging stunts entirely, which I don't like much. And Blinking will occasionally just screw someone. Ambushes are deadly.
Sanctaphrax:
About Undying: I'm not really sure how to go about this. I don't think that Physical Immunity: Death is the way to do it, though. The question is, how often will this power actually save a character from death? In many games, the answer will be "never". In others, it will be "constantly". It depends on the game's lethality.
About Dream Or Reality: I'm pretty sure that the illiteracy is based on the fact (or common fiction) that you can't read in dreams.
crusher_bob:
Gambler [-1]
Assume the bet is about something out of game like a coin flip? Or is it supposed to be a bet about something in game, like whether you win a fight or not?
But, in any event, is a very metagame power that also doesn't seem to provide any actual advantage for your refresh spent, assuming you win the bet 50% of the time.
Force Field [-2]
Seems to be badly worded.
Is it supposed to be something like this:
You are able to take a supplemental action to generate a block that defends against anything that athletics could defend against at (discipline +2). The block's power is 'fixed' no fudge dice are rolled. This block lasts until you next turn or until it is broken. The block is visible.
Possibly also add 'You can expand the block to protect a small group of people who are in the same zone as you are" like evocation blocks, as a freebie, since just generating a block at skill +2 may be slightly weak for -2 refresh. You can generate (deceit +2) blocks with incite emotion, right?
Danger Sense [-2]
Seems weak for -2 refresh. You could probably get a stunt that gave you +3 defense for a fate point, once per scene. And unless you are very badly over matched, +3 defense will almost always let you dodge the attack.
Wording of the power also lets you resist the atom bomb. Is probably safer just to demote this power to a stunt.
Telepathy [-2]
What's the range of telepathy? One zone?
An Open Book
Change wording to specifically identify the Reading People trapping of Empathy
Dig A Bit Deeper
Is this supposed to adjudicated like a soul gaze, where you each get to look at an aspect the other guy has?
Or is it more for answering direct questions, like "Did you murder that guy?" The direct question version can make for some quick game derailment, especially if telepathy power is non-visible. Can I just watch some guy from across the street and dig around in his head to see if he murdered they guy?
Either needs to be treated like a soul gaze, or requires a whole lot more rules text.
Immortality [-3]
Being able to live a long time is a zero point power. Isn't the rest just a physical immunity with limitations slapped on?
Dream or Reality [-2]
Seems to be a badly build power. Compare to glamours which gives you two expanded trappings and increased the scope of maneuvers you can do.
This seems to expand the scope of maneuvers you can do and give you an additional trapping (attack with discipline). And why does it make you illiterate?
Flesh Forgery [-2]
As a true shape shifter weapons and fists are basically interchangable skills for you already. So you seem to end up paying 2 points of refresh for what amounts to weapon:3 claws. Should probably be upgraded to Weapon:4.
Haruspicy [-2]
The seeing the future ability in Cassandra's Tears is only -1. Needing human subjects to do it may just be a -0 upgrade for 1st lawbreaker.
Displacement [-1]
Rubs me the wrong way. Basic version is probably slightly overpowered. The upgraded version, especially with it's ambush setup ability is pretty horrible. IMHO, attacking someone who is not expecting an attack vs attacking someone who is already in a fight, but just doesn't anticipate your attack specifically are two different things. Possibly change to a bonus to attack (+1 or +2)? instead of the ambush trapping.
Breath Weapon (-2)
Projectile (-2) This upgrade to breath weapon isn't worth 2 points. It's not even really worth 1 point, especially when you can take damage upgrades to breath weapon directly.
Tired now, will read more of the powers later.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version