The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
The evothaum is the coolest part of this power, in my opinion. But I'm also pretty fond of the "library as sanctum" bit.
The evocation, meanwhile, was an afterthought. Sponsored Magic is supposed to provide evocation, so I added some. The only reason it has such versatility is that I couldn't think of good restrictions.
I don't want to cut away the good parts of the power to make room for the side notes. If the Evocation is exceptionally powerful, it should be made weaker.
So...can anyone think of good limits for the evocation?
Do the non-Tedronai people here even think that the power needs more limits?
Tedronai:
--- Quote from: UmbraLux on December 18, 2011, 05:07:44 AM ---What have I missed?
--- End quote ---
That 'evothaum' is no more a 'standard' benefit than is the downgrading of toughness powers, or free specializations
ie. it may be a common benefit, but it is not a default one, and is granted only if the particular brand of sponsored magic explicitly states as much
@Sanctaphrax
You might take a page out of Kemmler's book and grant evothaum in place of normal evo
that one change might be enough to balance it
ways and means:
Kemmlerite provides both Evo thaum (psychomancy and necromancy) and also allows you to use your ritual control bonus for evocation (pretty much giving you one control focus for every element as long as you tag a death effect) and gives you a specialization bonus to boot. Mind you I have never worked out how focus and specializations apply for evothaum so I am not sure of its value.
benign:
With regards to bibliomancy, I don't think it's too powerful, especially as long as the GM makes sure to keep his player honest about having the appropriate written materials at hand if he wants to produce an evocation effect. Maybe add a line to the evocation bit, something like:
Evocation: Bibliomantic evocations make use of the Word element. Word evocations generally function by bringing things from the world of words into reality. This can create almost any evocation effect, but it requires access to written material containing the desired effect. This may require the caster to make a successful declaration or research a particular text in order to achieve a specific evocation.
Another thought I had was limiting the bibliomancer to casting every evocation spell as if it were a rote spell, i.e. does not have to roll for control but also may not be adjusted on the fly to match the current situation. This is a pretty big restriction, but also does well at reflecting the fact that all of the bibliomancer's source material is written down, and thus less flexible than normal sorcery that springs directly from the will. It would also give him access to essentially an unlimited number of rote spells, which sounds powerful but in my experience is emphatically not. I never really saw the point of rotes in the first place, and neither has anyone I've played with.
Random question: can the bibliomancer cast from something that he wrote down? If so that may be a gamebreaker right there.
benign:
Thinking more about it, I think that making all the bibliomancer's potential evocations as rotes that he accesses by reading from a book really works. Here's why.
Let's say I'm a budding bibliomancer with 4 discipline, 3 conviction. I'm headed into a nasty situation, so I make sure to have my copy of Grave Peril at hand, knowing that it's a good book for summoning up some punishing firepower.
The fight starts and some nasties are swarming over my friends in the next zone. Thinking quickly, I page over to one of my bookmarks, a scene where Harry unloads a few rounds into a vamp. The GM decides that it's a weapon 2 attack (a normal gunshot), requiring 2 shifts of power to cast and that's it. I'd like to put some more force into that hit since I could easily control it, but bibliomancer's can't be choosers and I don't have time to find another page. I agree, and cast the spell.
In the next exchange I get charged by one of the enemies, and I'm having a tough time getting through their armor. Fortunately I know that they are vulnerable to faith type magic, so I flip again in my book to a scene where Susan throws holy water into a hot spotlight, creating a deadly blast of holy steam. The GM rules that it's a weapon 4 attack that cuts through the enemies' toughness power: great! Just enough that I can get the most out of my control while still casting it, and by carefully choosing the appropriate passage I got a little extra oomph out of the spell for free.
Later in the fight we aren't doing so well, and I flip to the page where Dresden lets loose with fuego pyrofuego. The GM looks at it, calls it a weapon 6 attack with an extra 2 shifts to target the whole zone: I need 8 discipline to get it off. Hope I saved some fate points, I'm going to need them.
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