The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
One person says yay, nobody says nay, might as well get cracking.
YULETIDE MAGIC [-4]
Description: Drawing on the power of the Saint Nicholas, you’re able to cast spells that fit his essential nature: warmth and coldness, charity, protection, travel, and power over secrets. These magics are under the sway and watch of Saint Nicholas himself; making use of them will inevitably catch his notice.
Sponsor: Santa Claus
Agenda: To reward good children, and to promote the traditions and spirit of Christmas.
Evocation: Yuletide evocations involve the control of warmth and coldness.
Thaumaturgy: Yuletide rituals encourage or make use of warmth, coldness, charity, protection, travel, and secrecy.
Evothaum: Yuletide Magic allows its user to cast conjuration and warding spells with evocation's speed and methods.
Extra Benefits: A character with Yuletide Magic gets a one free specialization in conjuration complexity and another in conjuration control.
Tedronai:
if those free specialties are meant to apply to the evothaum as well, then you need to specify that
edit: you should probably specify either way, just for clarity's sake
computerking:
A question about Evothaum: I have not been able to find a specific statement regarding the duration of Evothaum's spells, not even in the sidebar about Thaum with Evo's Methods & Speed.
Should I take this to mean that Duration is one of the "non-overlap" portions of Thaumaturgy, and that certain Evothaum spells will have a default duration of "15 minutes/1 scene"?
Tedronai:
Methods of evo -> durations of evo
computerking:
--- Quote from: Tedronai on December 13, 2011, 03:55:55 PM ---Methods of evo -> durations of evo
--- End quote ---
I would think that is not necessarily the case, as the definition in the sidebar specifically notes the Line of Sight restriction that is imposed, and The Single-exchange, Power/Control casting "Method", but does not mention duration. It does, however, mention that,
--- Quote ---"the sets of mechanical effects available to thaumaturgy and evocation are pretty similar, with only a few areas of non-overlap. You'd be right, but for this point: getting a broad range of effects out of evocation is an exercise in creative rationalization. What the power source is offering inthis specific case, then, is a broadening of what you don't have to rationalize."
--- End quote ---
Duration could be considered a part of the range of effects of a spell, not part of the Method of casting.
Example: the quick ward. With Evothaum you can throw up a ward on a doorway, perhaps to assist you in escaping from an attacker. Situationally, if you were facing a spellcaster, placing a Ward has the benefit of bouncing small spells back at the attacker, but a 1-exchange Ward isn't much of a deterrent, and almost no different from a Block. But if a Ward has (as part of its effect) a scene-long Duration(or longer), it becomes more useful, and helpful in your escape. A further note, one could make an enchanted item that creates wards, and that ward would have the base Duration of "Until Sunrise". I'm sure a Magical Sponsor can manage to bestow as much power to their vassal as a measley old Enchanted Item...
I believe Methods might not include Duration, which is a function of the effect, not a Method of Casting.
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