The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Sanctaphrax:
Well...I dunno.

Incite Emotion gives +2 to maneuvers and blocks. Also, the structure of Incite Emotion is such that weaker users are limited to maneuvers and blocks while stronger ones can attack.

Also, Emotional Vampire exists.

Also, exactly how Incite Emotion works is slightly unclear.

In short, I think that Incite Emotion has too much baggage for Natural Weaponry to consume.

Tedronai:

--- Quote from: Sanctaphrax on December 03, 2011, 12:41:17 AM ---In short, I think that Incite Emotion has too much baggage for Natural Weaponry to consume.

--- End quote ---

Then I would advise against you attempting to make Natural Weaponry compete directly with it.

Sanctaphrax:
Please, explain.

I don`t think that they`re redundant...

Tedronai:
If you're creating a power to accomplish the same task (in this case representing an innate attack capability against the mental stress track) as a power that already exists, one of those powers is highly likely to be mechanically superior.
If the new power is intended to replace the old power (or include that power as one possible combination among many of a modular set), then that discrepancy is less of an issue.  If, however, they're meant to coexist, then one of those powers will likely become a 'trap': a situation that, iirc, you yourself have expressed rather strong opinions on.

Natural Weaponry, as it stands, represents a 'flavour-as-you-will' innate attack capability.
If Natural Weaponry becomes capable of representing attacks against the mental stress track, it competes directly with Incite Emotion.
If the resulting Natural Mental Weaponry is balanced against Incite Emotion but can also represent other forms of attacks, Incite Emotion becomes obsolete.
If the resulting Natural Mental Weaponry is not balanced Incite Emotion, then either the new power is obsolete from its inception (and characters get be penalized for flavouring their Natural Mental Weaponry as something other than the inciting of emotion), or Incite Emotion becomes obsolete (and you begin power creep unless you argue that Incite Emotion was substantially underpowered).

Silverblaze:
I'm with Tedronai on this one.

I love the power natural weapons, it may make claws and breath weapon redundant, but natural weapons does a better job of dealing with those two powers.

I emphatically hate the idea of it doing mental stress.

Tedronai covered all of the bases as for why.

Incite emotion has a decent (if not balanced system), claws and breath weapons had a good - but limited system. 

Incite emotion can be pretty unbalanced, I was dropping some pretty nasty outsiders with it in one game.  Just ask HobbitWarrior.

I also feel natural weapons doing mental stress sounds silly.  I know it's just semantics, but I prefer there being a seperate power for it.

Put it up as a custom power as you will.  Just know I am against it handling(dealing) mental stress.

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