The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Viatos:

--- Quote from: Sanctaphrax on July 08, 2011, 05:21:44 AM ---QUASI-MODULAR ABILITIES
--- End quote ---

I think this is pretty reasonable for what it does, yeah.

MARTIAL MOJO [+1]
Description: Your powers only function at very short range.
Musts: A Spellcasting ability whose range is normally sensory.
Skills Affected: Varies
Effects:
Martial Mojo. Your Spellcasting ability only functions within your zone. As a small respite, you are immune to your own zone-wide spells as long as they do not cause any fallout.

PAINFUL TRANSFORMATION [+1]
Description: Shifting forms is extremely painful.
Musts: A Shapeshifting ability.
Skills Affected: Endurance
Effects:
Painful Transformation. Choose one form you have access to. Whenever you shift forms, unless it is into the chosen form, you immediately receive a Mild Physical Consequence related to the stress of transformation.

Sanctaphrax:
Not bad. However:

I don't see why Painful Transformation should be limited to shapeshifting.

and

Martial Mojo needs playtesting. Rebates are dangerous ground, as are things that boost evocation.

devonapple:
Re: Martial Mojo - it may be a much easier sell as a +0 modifier. Personal immunity could be worth quite a lot, especially if the GM doesn't automatically give it.

How *do* other GMs ordinarily handle Zonewide effects on the caster's own Zone?

Sanctaphrax:
You hit yourself.

Zonewide effects are very powerful, so they don't get the benefit of a generous interpretation.

furashgf:
Is any of this in a Google Spreadsheet or some such document? You can share those for multiple editors.

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