The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
Bunch of reasons.
1. The Powers section in YS contains Items Of Power.
2. There should be an Item Of Power list on this board somewhere. Why not here?
3. Someone asked me to.
Truth is, I'm a sucker for online requests. It's not exactly that I don't like saying no...I just tend to get interested in things very easily. Actually, this quality of mine is the only reason that I GM EtA.
Also, every previous attempt at an IoP list has failed. I wanted to correct that.
Sanctaphrax:
SEVEN LEAGUE BOOTS [-5]
Description: A pair of ancient and battered leather horseman’s boots, worn butter-soft. Tooled leather is readily apparent on the leg, sides and cuff. It was obviously an expensive pair of boots, and well loved and lived. The Seven League Boots are a well known piece of European lore, about a pair of boots that enable the wearer to take strides of seven leagues—or 21 miles. The origin of the legend is thought to have come from horse-couriers, whose feet only touched the ground when they swapped out their tired horse for a fresh one.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Athletics, Alertness, Stealth
Effects:
[-0] Purpose. These boots are made for walking.
[-0] It Is What It Is. The boots are just that: a nice pair of old-style horseman’s boots, possibly belonging to a noble cavalry officer or courier. They are soft, snug and oh-so-comfortable.
[-0] Unbreakable. The boots are indestructible save through a dedicated magical ritual that would pervert their purpose, which would probably be something along the lines of binding or imprisoning the boots.
[+1] One-Time Discount. The boots are not terribly hard to hide.
[-6] Mythic Speed. The Boots grant speed such as is only known in myth — myths often featuring the boots themselves. They don't actually make your steps 21 miles long, but the speed that they give you can make it seem that way.
Sanctaphrax:
SEVEN LEAGUE BOOTS [-3]
Description: A pair of ancient and battered leather horseman’s boots, worn butter-soft. Tooled leather is readily apparent on the leg, sides and cuff. It was obviously an expensive pair of boots, and well loved and lived. The Seven League Boots are a well known piece of European lore, about a pair of boots that enable the wearer to take strides of seven leagues—or 21 miles. The origin of the legend is thought to have come from horse-couriers, whose feet only touched the ground when they swapped out their tired horse for a fresh one.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Investigation, Lore, Survival
Effects:
[-0] Purpose. These boots are made for walking.
[-0] It Is What It Is. The boots are just that: a nice pair of old-style horseman’s boots, possibly belonging to a noble cavalry officer or courier. They are soft, snug and oh-so-comfortable.
[-0] Unbreakable. The boots are indestructible save through a dedicated magical ritual that would pervert their purpose, which would probably be something along the lines of binding or imprisoning the boots.
[+1] One-Time Discount. The boots are not terribly hard to hide.
[-2] Swift Transition. With these boots, short hops through the Nevernever are easy to accomplish.
[-2] Worldwalker. These boots let you walk anywhere you please. Crossing the globe in a short walk is simple.
Sanctaphrax:
And now I'm done with Items Of Power.
I think.
Man, that feels good.
Sanctaphrax:
I've decided to give the Items Of Power their own thread, at least for now.
Finishing this list is going to take a while, and in the meantime it'd be a good idea to have an Item Of Power Master List.
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