The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
VITAMIN W [-2]
Description: A small bottle of drugs that somehow never runs out. The drug in the bottle is a combat drug that causes the body of the user to create a number of chemicals. These chemicals are useful, but likely to harm the user.
Musts: You must have an aspect related to your possession of this item. Such an aspect will likely relate to an addiction, since Vitamin W is both physically and mentally addictive.
Skills Affected: Endurance, Fists
Effects:
[-0] It Is What It Is. A bottle of pills. Looks like something that you could buy at any pharmacy.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with certain powerful magical rituals.
[+1] One-Time Discount. The bottle is not hard to hide. It'd fit cleanly into an ordinary pants pocket.
[+1] Side Effects. These drugs are not good for you. This power is identical to Feeding Dependency except that it uses the physical stress track and is resisted with the Endurance skill. In addition, the stress inflicted by it does not go away when you make a defence roll against it. Instead of feeding on blood or emotions, you must receive extended medical attention to remove the effects inflicted by this power.
[-1] Synthetic Adrenaline. Taking Vitamin W forces your body beyond the safe limits that we normally impose upon ourselves. This power is identical to Demonic Co-Pilot, except that it uses the physical stress track and is resisted with the Endurance skill. Instead of being restricted by the agenda of your sponsor, you may only use this power to benefit purely physical actions.
[-1] Addictive Saliva. People under the effects of Vitamin W release heroin through their salivary glands.
[-2] Venomous Sweat. Vitamin W causes its user to sweat poison. You may make Fists maneuvers to inflict POISONED aspects as though you had the Venomous Claws power.
Sanctaphrax:
CROWN OF THE IRON SPIRES [-1]
Description: An ornate iron crown that grants rulership of The Iron Spires, which is a region of the Nevernever.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Discipline
Effects:
[-0] It Is What It Is. A huge, fancy crown made entirely out of iron. Nothing shiny, no jewels.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with certain powerful magical rituals.
[+2] One-Time Discount. It isn't easy to hide a gigantic iron crown.
[-1] Demense. The wearer of this crown is the master of The Iron Spires and everything that lives there.
[-1] Improved Demense. The environment of The Iron Spires is rather dangerous. Attacks with the Demense power granted by this item are weapon 2.
[-2] Swift Transition. The wearer of this crown can enter The Iron Spires from anywhere in the world.
[+1] No Mortal Home. Sometimes, the wearer will be pulled into The Iron Spires against their will.
KOFFEYKID:
Well I only point out the wiki as there are several powers that you have older versions of, that exist on the wiki. Some of mine, for example.
Sanctaphrax:
Would you be so good as to point out which powers you're talking about?
I can't tell which version is the newest and best by looking at it. At least, not reliably.
Sanctaphrax:
TEMPORAL ACCELERATOR [-2]
Description: A watch more accurate than the universe. If the watch slows down, then so does the flow of time for everyone but the user.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Athletics, Alertness, Endurance, Stealth
Effects:
[-0] It Is What It Is. It's a watch that keeps absolutely perfect time. Even atomic clocks can't match its accuracy, although relativistic time distortion can affect it.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with certain powerful magical rituals.
[+1] One-Time Discount. It's not hard to hide a watch.
[-2] Inhuman Speed. By causing time to slow down slightly, the user becomes faster in comparison to the world.
[-2] Inhuman Recovery. Being on a faster timeline than the world at large means that you heal faster than the world at large.
[+1] The Catch (No Total Recovery). This item does not in fact provide any form of magical healing; it just makes natural healing faster. As such, it does not aid in the recovery of injuries that will not heal naturally.
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