McAnally's (The Community Pub) > Author Craft
Types of Magic
Thaumaturge02:
I just wanted to bounce a list of the types of magic I wanted to utilize in my story and how I define them:
1. Ritual: Rites, Ceremonies, e.t.c. Specifice words, names, items utilized to perform a spell.
2. Evocation/Summoning: Bringing forth creatures from the Spirit World. But also summoning of such things as fire, lightning, e.t.c.
3. Thaumaturgy: Utilizing a piece of something to effect the whole. Tracking spells, voodoo dolls, communication directly into the subjects mind, e.t.c.
4. Necromancy: Using magic to tinker with corpses, ghosts, the dead.
5. Illusion: Using magic to manipulate the five senses of another creature. An example being veils.
6. Protection: In short, magic used to protect things. I.E. wards, barriers, e.t.c.
That's all I have so far.
arcanist:
I'd be careful with some terminology. Not saying its plagiarism, but just in case.
OZ:
Some of those things might overlap. For instance if you use a ceremony to cloud someone's senses is it Ritual magic, Illusion, or both? If you Summon something to help you tinker with a corpse? If you use Thaumaturgy for Protection?
I don't think it's a problem that things can be more than one type of magic. Just make sure that you have it straight in your mind how you want things classified whether by the magic's source (Ritual, Evocation, Thaumaturgy) or by its use (Necromancy, Illusion, Protection).
RodimusGT:
I found this site very useful for your post. Check it out if you haven't seen it already
http://pymfanasywriter.blogspot.com/2008/10/magic-rules-part-1-types-of-magic.html
Bottom The Weaver:
I always wanted to see someone tackle chronomancy. (Magic time travel and manipulation) I'm sure there are books where it's used but I haven't read any. And it's illegal in the Dresdenverse, but still might be fun to examine.
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