The Dresden Files > DFRPG
"Official" Perspective on Lawbreaking
Thrythlind:
how would you handle this situation:
I had a ethnomancer who, over the course of the campaign, upgraded to full wizard (well, sorcerer, technically)
at one point, I appealed to the ghosts in an area to scare people and give us cover and such (note, just the ghosts, which, as canon notes, aren't really dead people but are just reflections of people who died)...we had on hand a "book of the dead" we were trying to keep out of the hands of darkness...and a player with the "supernatural magnet" aspect
said player, not me, invoked his supernatural magnet aspect, trying to get the dullahan or some other death-oriented thingy to come over to us so we could give him the book and all would be right with the world
when said player invoked his supernatural magnet, suddenly all the ghosts I had called upon in the area spontaneously became true spirits of the dead brought over from the other side....
the dullahan showed up to come talk to me about fiddling with the dead...thankfully I was in a circle and the rest of the party convinced him I wasn't at fault
the GM in question did not give me the stunt...but would you have?
note, the wardens in the campaign frequently showed up from that point on to harass me and attempts by me to get them to soulgaze me went for nought because at about that time, something would show up that was more concerning....or someone would "rescue" me before I could prove my innocence...at the end of the campaign, I was trying to finagle an Accorded position with the rest of the group so that the wardens wouldn't have a legal hold on me anymore...since it was becoming apparent I'd never be able to get a chance to prove I wasn't a warlock
Roskey:
Hey! Um, new here, just had some cents to share if anyone was interested.
Considering the game mechanics have it so that you cannot "accidentally" break them unless you have a clear OOC intent to do so, and we've seen that magic is based on belief and intention and can affect both physics (hexing as example) and chance (entropy curses as example), perhaps simply not wanting/not intending/etc. to kill (first law is the easiest to example for isn't it...) will arrange events so that it simply does not happen.
Kintar:
My main issue with the Lawbreaker stunt is the fact that it grants bonuses, and therefore has a refresh cost. There have been times in our games where Breaking a law would have been very interesting for the group, but the wizard in question only had one refresh left. At that point, breaking a law and taking a stunt would render him an NPC. Anyone have recommendations on dealing with that?
iago:
--- Quote from: Kintar on September 01, 2011, 10:11:52 PM ---My main issue with the Lawbreaker stunt is the fact that it grants bonuses, and therefore has a refresh cost. There have been times in our games where Breaking a law would have been very interesting for the group, but the wizard in question only had one refresh left. At that point, breaking a law and taking a stunt would render him an NPC. Anyone have recommendations on dealing with that?
--- End quote ---
Have a sponsor permanently shoulder the cost of the lawbreaker stunt -- but that's a debt that never really gets paid off. :)
UmbraLux:
--- Quote from: Kintar on September 01, 2011, 10:11:52 PM ---Anyone have recommendations on dealing with that?
--- End quote ---
Another option - take an extreme consequence / aspect change of Wrestling with My Conscience or something appropriate and keep it until you spend the refresh on Lawbreaker.
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