Author Topic: Weapons and Aspects  (Read 5578 times)

Offline My Dark Sunshine

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Re: Weapons and Aspects
« Reply #30 on: February 26, 2011, 12:40:41 PM »
Stunt names are supposed to be a little more evocative.  Personally, I'd go with "I Call It Vera."

Love the reference! Kudos Biblio.  :D

Offline horvagab

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Re: Weapons and Aspects
« Reply #31 on: February 26, 2011, 02:34:25 PM »
How about handing it sorta like potions? Have a stunt which is supposed to reflect modified weapons, which gives 1 ( or maybe 2) modified slots, so to say. You can do 1 of 2 things with these slots: 1. either declare at the beginning of the mission what kind of mod you have, e.g. maybe silver bullets, laser-sights, or a night-vision scope. OR you could leave it empty, and by spending a Fate point you can declare what kind of mod you have e.g. so you say we are surrounded by monsters on all sides? My assault rifle has has an extended clip which gives +2 to my weapons roll when using spray attack, take that!! Or something similar.

Offline MAK

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Re: Weapons and Aspects
« Reply #32 on: February 26, 2011, 02:42:34 PM »
That is exactly how SotC handles the stunt: you either get 3 fixed mods or 2 open mods, just like a potion. There are also guidelines on what the mods can do - mecanics-wise they look very similar to the guidelines of building new stunts, actually.