Author Topic: Grappling review (and other)  (Read 1160 times)

Offline Seb Wiers

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Grappling review (and other)
« on: February 14, 2011, 05:54:11 AM »
Quick check to see if I'm doing grappling right (and efficiently, for my martial arts character):

It says you need a relevant aspect to tap.  So I attack with fists to establish the aspect "grabbed", and then next turn use might to apply the grapple?  And once established, its a block on (pretty much) ALL actions, including (most) magic use?  I just want to be sure there's no way to get a one round grapple I'm missing.  I suppose if somebody else knocked the target prone, maybe I could tap that aspect?

Somewhat related question, if you are trying to put an aspect on a target, is there any benefit to getting a better result on the attempt to do so than is required just to place the aspect?

Online Sanctaphrax

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Re: Grappling review (and other)
« Reply #1 on: February 14, 2011, 10:48:10 PM »
1. It's "tag", not "tap".
2. As far as I can tell, you are doing things right.
3. You can grapple in one round either through teamwork (as you suggested) or through a declaration.
4. Once you have the single extra shift needed to make an aspect sticky, there's no definite benefit. But there is an optional rule called spin that you could use.

Offline bibliophile20

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Re: Grappling review (and other)
« Reply #2 on: February 14, 2011, 11:07:36 PM »
1. It's "tag", not "tap".
Oh, I don't know; depending on how he's grappling, someone might be getting turned 90 degrees.   ;D
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Offline devonapple

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Re: Grappling review (and other)
« Reply #3 on: February 14, 2011, 11:20:29 PM »
Oh, I don't know; depending on how he's grappling, someone might be getting turned 90 degrees.   ;D

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