Author Topic: An Intelligently Designed Body  (Read 4318 times)

Offline bitterpill

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Re: An Intelligently Designed Body
« Reply #15 on: February 11, 2011, 06:12:07 AM »

Powers:
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch [+3] is gross physical trauma; a landslide is still a landslide, a hundred foot fall is still a hundred foot fall.

"Apathetic bloody planet, I've no sympathy at all"  Vogon Captain

Offline bitterpill

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Re: An Intelligently Designed Body
« Reply #16 on: February 11, 2011, 06:24:11 AM »
Quote author=bibliophile20 link=topic=24198.msg1025437#msg1025437 date=1297403713]
The Catch [+3] is gross physical trauma; a landslide is still a landslide, a hundred foot fall is still a hundred foot fall.
[/quote]

Would Gross Physical Trauma include mythic strength or Supernatural Strength damage as there both at about the level of projectile car damage which would kill any normal human NPC in an instant and involves incredible amounts of Physical Trauma each hit.
"Apathetic bloody planet, I've no sympathy at all"  Vogon Captain

Offline Drachasor

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Re: An Intelligently Designed Body
« Reply #17 on: February 11, 2011, 10:33:15 AM »
I have two thoughts about this.

First, don't do this to a PC. Involuntary changes to reproductive organs is super close to rape, and that's one thing to avoid in your games at all costs. Seriously.

Second, that'd be an amazing improvement. Human children are essentially born several months before they should be so that their heads don't kill their mother during birth. It's one of the trade-offs of having a proportionally large brain for our size combined with bipedalism. If there were a different exit from the womb, pregnancy could last several months longer, which would have an amazingly positive impact on the newborn. The result would be vastly reduced infant mortality and probably a sizeable jump in physical and cognitive development.

1.  Yes, really good point.

2.  I know!  (Which is the only reason it seemed amusing to me, since it would really be a huge improvement).

Offline Drachasor

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Re: An Intelligently Designed Body
« Reply #18 on: February 11, 2011, 10:39:16 AM »
The Catch [+3] is gross physical trauma; a landslide is still a landslide, a hundred foot fall is still a hundred foot fall.

I don't think that's a +3.  In game terms, gross physical trauma sounds like something that would inflict a moderate consequence at least in a normal person.  Doing 6 or 7 stress isn't that easy, and it doesn't even have the decency to make attacks that come after that bypass the catch.

Consider what Hecatean Hags have:

The Catch [+1] is that once they take physical consequences, the Toughness goes away: they lose the extra stress boxes if they have a Mild physical consequence, and lose the benefits of the ability entirely once they’ve taken something moderate or worse.

This sounds like a similar catch overall, maybe even harder to implement in a way that matters in a fight.

Offline Warpmind

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Re: An Intelligently Designed Body
« Reply #19 on: February 11, 2011, 01:11:55 PM »
As a side note, this guy could actually be an awesome Good Guy - if he only does self-improvement, he's in the clear as far as the Laws are concerned; transforming oneself is not forbidden, after all, and a "Be All That You Can Be" attitude, or perhaps the Olympic Motto (Citius, Altius, Fortius) as an Aspect could make him a formidable ally...
...You know the character is special, when reloading his frying pan is the right thing to do in a battle on the high seas...

Offline Moriden

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Re: An Intelligently Designed Body
« Reply #20 on: February 11, 2011, 02:54:50 PM »
Quote
As a side note, this guy could actually be an awesome Good Guy - if he only does self-improvement, he's in the clear as far as the Laws are concerned; transforming oneself is not forbidden, after all, and a "Be All That You Can Be" attitude, or perhaps the Olympic Motto (Citius, Altius, Fortius) as an Aspect could make him a formidable ally...

Playing a biomancer in the wild as it where. i can attest to how hard it is to keep them "on the good side" it helps if you make their trouble aspect something that tethers them to the lightside.
Brian Blacknight

Offline bibliophile20

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Re: An Intelligently Designed Body
« Reply #21 on: February 11, 2011, 04:05:45 PM »
I don't think that's a +3.  In game terms, gross physical trauma sounds like something that would inflict a moderate consequence at least in a normal person.  Doing 6 or 7 stress isn't that easy, and it doesn't even have the decency to make attacks that come after that bypass the catch.

Consider what Hecatean Hags have:

The Catch [+1] is that once they take physical consequences, the Toughness goes away: they lose the extra stress boxes if they have a Mild physical consequence, and lose the benefits of the ability entirely once they’ve taken something moderate or worse.

This sounds like a similar catch overall, maybe even harder to implement in a way that matters in a fight.
I was basically thinking that bullets don't bother him as much.  Getting massaged by an ogre's grapple?  That'll hurt.  Or, to put it another way, he's still flesh and bone and thus vulnerable to the Chunky Salsa Rule: "Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules."

But, yeah, that might only be worth a +2.  Being able to shrug off bullets and blades a bit more effectively is one thing; most people won't think of dropping pieces of the local architecture on you.  But that sort of thing is a time honored classic method of dealing with enemies, so it is still a fairly common approach, especially when dealing with PCs, hence the +2.

As a side note, this guy could actually be an awesome Good Guy - if he only does self-improvement, he's in the clear as far as the Laws are concerned; transforming oneself is not forbidden, after all, and a "Be All That You Can Be" attitude, or perhaps the Olympic Motto (Citius, Altius, Fortius) as an Aspect could make him a formidable ally...
He is a formidable ally--to a mob boss.  While the concept of a solely self-improving biomancer is certainly a valid one, this guy sees absolutely nothing wrong with granting "upgrades" to those that fall into his clutches. 
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#12. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.

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Offline EldritchFire

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Re: An Intelligently Designed Body
« Reply #22 on: February 11, 2011, 08:09:27 PM »
Have you thought about giving him Feeding Dependency? It could be akin to the ghouls where he needs "replacement parts" when he uses too much of his "upgrades."

Just a thought.

-EF
This isn't D&D where you can have a team of psychopathic good guys running around punching everyone you disagree with.
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Offline bibliophile20

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Re: An Intelligently Designed Body
« Reply #23 on: February 12, 2011, 06:40:46 PM »
Have you thought about giving him Feeding Dependency? It could be akin to the ghouls where he needs "replacement parts" when he uses too much of his "upgrades."

Just a thought.

-EF
No, but I might give it to some of his test subjects...  hmm...
Tips for the Evil Henchman:
#12. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.

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Offline Drachasor

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Re: An Intelligently Designed Body
« Reply #24 on: February 12, 2011, 11:25:38 PM »
I was basically thinking that bullets don't bother him as much.  Getting massaged by an ogre's grapple?  That'll hurt.  Or, to put it another way, he's still flesh and bone and thus vulnerable to the Chunky Salsa Rule: "Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules."

Everyone is vulnerable to that though.  There's nothing in the Toughness abilities that changes that (except perhaps Physical Immunity).  Head getting turned into Chunky Salsa means you are dead (unless we are having fun with flavoring enemy attacks), and there aren't any powers that fix that (again, save perhaps physical immunity).

I don't think this catch is that well defined.  A bullet can cause immense trauma for instance.  Are you going to use the number of shifts of effect the attack has as a base (so if an attack would do say 5+ stress of damage before toughness-based armor goes into effect, then it satisfies the catch), or what system will you use to determine whether something satisfies this?  I think it needs to be clearer than what you have.  Someone with a lot of toughness can be considered like Superman...stuff that would turn your head or my head into Chunky Salsa wouldn't even give him a concussion*.   This is LITERALLY TRUE, Supes has something like 5 endurance, Mythic Toughness -- AT LEAST, probably higher, so that's 10 Stress Boxes and 3 armor.  You or me is probably average, 2 stress boxes, so a hit of 14 stress kills us and makes us even uglier than we were (I'm talking real ugly!).  For Supes he marks off a 9 box and takes a minor consequence which he then shakes off his next turn...and that's assuming he doesn't dodge it any better than you or me.  That's part of why I think this is fuzzy and needs to be defined clearly in some fashion...probably in terms of stress the attack deals.

Offline bibliophile20

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Re: An Intelligently Designed Body
« Reply #25 on: February 12, 2011, 11:50:10 PM »
How'sabout this: any attack with a Weapon:3 or higher; that's into shotgun and sledgehammer territory, which is what I had in mind.
Tips for the Evil Henchman:
#12. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.

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Offline BumblingBear

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Re: An Intelligently Designed Body
« Reply #26 on: February 13, 2011, 12:17:33 AM »
How'sabout this: any attack with a Weapon:3 or higher; that's into shotgun and sledgehammer territory, which is what I had in mind.

That sounds ok to me.

It's still really powerful, but considering a basic attack by a ghoul is weapon: 4, it's not like weapon: 3+ is all that uncommon.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.