The Dresden Files > DFRPG
Playing Spirit of the Century - Your Experiences
Corbin DeBec:
We're playing again monday I'll be running this one and will lay out the details of the adventure since I made it up but would be nice to hear from some other games anybody got anything to share.
Rel Fexive:
My game finally started, and so has the "actual play" thread.
Protagonist Press Presents...
I literally started each character in the middle of their own adventure, in media res, without any explanation at all, and then me and the player worked out a few things as we went before they got 'scooped'.
Next time, people will meet up! Honest!
finarvyn:
--- Quote from: Whitestreak on April 08, 2007, 07:14:51 PM ---Interesting-good, actually. It's size makes it easier to hold and read, since it's comparable to the general size of hardback books.
One of the problems I've encountered, over the three-odd decades I've been involved with RPGs, is that the larger books are harder to hold and read while sitting in a chair or laying in bed. The size of SotC is much easier to handle, especially with having to use progressive lenses these days.
--- End quote ---
I had a similar thought. When I first got the book, I had the impression that it was too small and too thick. The more I read it I find the opposite to be true.
1. The font size is comfortable for us visually-challenged readers.
2. The size is similar to a traditional hardback novel and is really neat, whereas most hardback RPG books are more magazine-sized. SotC fits neatly in a hand, but most RPG books need to be balanced somewhat.
3. The thickness is just an added bonus.
Really, I'm hoping that DFRPG is a similar font size and book format. That would make me very happy. ;D
Corbin DeBec:
We played monday and well after finding out what happened at Va Tech living in VA I followed that story for the last couple of days anyone connected with a student or family there I offer my deepest sympathy.
Ok about the game
I ran the typical mummy's curse type story.
The players were asked by Howard Carter though the Century Club to escort some items to london, he wanted it done descreetly since he feared members of the Egyptian Government may want to claim the treasures for Egypt. The actual Tomb of Tut has not been opened, these are items found in a chamber before the descovery of the hidden Tomb.
The train station, the items are taken from downtown cairo to the docks via train, Ray Gun and Dirk Cloak are told my a nervous little man named Jake Ringfold, not to approach the items on the train but to take the breifcase with the invoices and tickets for the train and the tickets on the steam ship to england, he didn't want the name of the contact in england to be descovered so he tells them he wants to write it down for fear someone is listening, he Gets D writen before his eye's widen and he falls to the ground dead with a dagger in his back. The two hero's search the crowded train station and Dirk rolls very well and see's the assasin trying to escape he pursues and a battle breaks out, dirk is struck with a poison dagger, and "feels the burn" he manages to wound the assasin and the assasine flee's Ray gets a shot off but the thickness of the crowd causes him to miss. The poison is what I call Egyptian Curry a mild acidic mixture and is easily treated will cause for a endurance roll till the dagger is removed and the wound is cleaned.
The docks while boarding the ship, a talk with the captain reveals to our hero's that the captain hadn't a clue to the value of his cargo and that with a slip of the tounge by Ray he may not be one to trust. One of his crew members seems very thrilled there may be a valueable cargo on board. While walking on the ship they hear a conversation by two passengers on a deck bellow on the outside about a translation saying a bone dagger being the key to controlling him and they must find it and they need to report to the hellfire council. The Players try to sneak into the cargo to find it is now gaurded by a big crew member, so they wait for night fall and sneak in through the cargo hatch finding the night watch man asleep, they find the body of the previously mentioned crew member sealed in a crate with a statue of large dog headed man, it's anubis but he's a red herring kinda. Well they find the bone dagger not wanting to touch it I compelled Dirks flashes of evil and he grabs the dagger and keeps it with him, they use one of rays gadgets to escape the cargo hold and return to there rooms, they wake up to a storm a dead crew with locust spewing out of them and intranced passengers chanting ANORGLA, who cause one of the two mystery people to fall to his death and the other they rip her apart, they jump down to the next deck below and lock the door leading up to the upper level, they retreive the bone dagger and find when they draw it out the storm stops after returning to the cargo hold and fighting mummy minions, so they leave it out and go back on deck to find confused passengers and a royal navy ship coming to aid the now crewless ship.
In England they Meet Dr, Sinclair, D for doctor or not he he he, who manages to get the port athourties to release the cargo and it gets loaded onto two trucks, Because of space our hero's ride in the back with the large crate with anubis in it, minus the dead crew member who Sinclair left on the ship. A hissing noise is heard and again endurance rolls are made. Dirk manages to roll very much spin on trying to open the lock from the inside of the truck and has about ten shifts so he more or less takes the door apart, following the truck is a car with "Danny Fremont" coming to the rescue, D is for Danny. After both hero's jump from the moving truck they are then faced with a gauntlet of machine gun fire as the trucks one minus it's back tires move away. Guess Ray Gun never figured why I gave him a fate point before they got on the truck, he has a smells like a trap aspect.
Ok the rest of the adventure they fight five more mummy minions at the truck with the flat tires that was left behind with some crates.
When I run a game occasionally i like to have something to physicly look at in the real world, I actually have a dagger with a skeleton hand holding a skull as the hilt, and the shieve is a column with skeletons at the base. I had hidden a peice of paper with heiroglythics on it inside the base where the blade goes, the drawing of the blade didn't stop what was happening on the ship but the exposure of the paper inside to air did lol, i let both players examine the knife and not once all evening did they turn it upside down with the blade out, which NPC Danny fremont did and you should have seen the faces on the two players. The translation was be cast from this world back to your own. which destroys anorgla the god who was summoned at the museum just as the players arrive.
Resources I used
Hallmark, curse of king tut's tomb, I got Dr Sinclair, Danny Fremont, and the hellfire council from this movie
several english to heiroglythic translators.
Even though this is lengthy I did leave some things out so if you want to run something like this with your players contact me and i'll give you the spects on NPC aspects and how i had some things work.
Rel Fexive:
The "actual play" thread for the game I'm running has been updated a few times since the last. The villain's nefarious scheme as been revealed!
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