Author Topic: A catch for speed.  (Read 3788 times)

Offline BumblingBear

  • Posty McPostington
  • ***
  • Posts: 2123
  • Rawr.
    • View Profile
Re: A catch for speed.
« Reply #15 on: February 04, 2011, 10:43:05 AM »
Well if you want to be able to slog it out with a mortal enemy as a spellcaster and your ok with homebrew stunts then the weapons focus or weapons specialisation stunt would probably do the trick. 

That's not a bad idea at all.

I will keep that in mind.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline BumblingBear

  • Posty McPostington
  • ***
  • Posts: 2123
  • Rawr.
    • View Profile
A stroke of genius.
« Reply #16 on: February 04, 2011, 11:15:01 AM »
I think I just figured out a solution for my problem.

I didn't want to take a mortal stunt because mortal stunts don't work well for supernatural characters.  They're nerfed to represent the increased FP a mortal character has.

Inhuman Speed has 4 aspects to it.  This is a +2 ability.

My solution is simple.  I just call it something different and take 2 of the abilities instead of the full for at -1 refresh!

Genius, no?  This would give me the flavoring I wanted without getting a 2 refresh ability for 1 refresh.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline arete

  • Conversationalist
  • **
  • Posts: 107
  • Kitchen GM
    • View Profile
Re: A catch for speed.
« Reply #17 on: February 04, 2011, 06:10:51 PM »
That sounds like a good idea.
Posting from a cell phone excuss my typoes

Offline luminos

  • Posty McPostington
  • ***
  • Posts: 1234
  • Um... Hello?
    • View Profile
Re: A catch for speed.
« Reply #18 on: February 05, 2011, 03:17:22 AM »
Yep, and my wizards eat inhuman stat monsters for breakfast.  I have 2 physical and 2 wizard characters, and after the physical characters get into a position to protect the wizards it is all over but the blasting.


Wizards eat everything for breakfast.  It doesn't say a whole lot to note that inhuman powers are not as good as the best powers in the game.
Lawful Chaotic

Offline BumblingBear

  • Posty McPostington
  • ***
  • Posts: 2123
  • Rawr.
    • View Profile
Re: A catch for speed.
« Reply #19 on: February 05, 2011, 08:50:45 AM »
That sounds like a good idea.

Thanks :)

I was ridiculously proud of myself for coming up with that one.

It was an elegant solution to bypass any potential problems with my character's eventual progression.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: A catch for speed.
« Reply #20 on: February 05, 2011, 11:03:53 PM »
Be careful.

Not all trappings are created equal, and one of the balancing factors for powers is that you sometimes have to pay for trappings that you don't want.

That being said, I've seen your character and I don't think you'll be inclined to munchkin. Just be aware of the precedent that you set.

Offline BumblingBear

  • Posty McPostington
  • ***
  • Posts: 2123
  • Rawr.
    • View Profile
Re: A catch for speed.
« Reply #21 on: February 05, 2011, 11:34:17 PM »
Be careful.

Not all trappings are created equal, and one of the balancing factors for powers is that you sometimes have to pay for trappings that you don't want.

That being said, I've seen your character and I don't think you'll be inclined to munchkin. Just be aware of the precedent that you set.

Thanks for the warning.

All of the trappings for the Speed power are pretty powerful.  I don't think that I'll be stacking the deck in my favor - I don't think my GM will either.

And yeah, it seems that a focused artificer is the Glitterboy of the DFRPG... lol.

I still cannot believe how many effortless shifts of power one of those guys would be toting around.

I personally intend to keep my enchanted items to a minimum.  My character is all about self-reliance.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.