Author Topic: Thaumaturgy to imbue bullets.  (Read 3115 times)

Offline Kommisar

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Re: Thaumaturgy to imbue bullets.
« Reply #15 on: January 27, 2011, 02:49:41 PM »
Oh, there is a downside to going with the zone effect for 2 shifts.  It effects every target in the zone; friend or foe.  So, be careful that you don't end up also buffing up the bad guys bullets and/or guns as well!  Assuming they have any of course.

Offline arete

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Re: Thaumaturgy to imbue bullets.
« Reply #16 on: January 27, 2011, 05:45:39 PM »
I know not everything has to be balanced, but I do not like making 1 choice better tha the other.   The raw is very clear though.
Posting from a cell phone excuss my typoes

Offline Sanctaphrax

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Re: Thaumaturgy to imbue bullets.
« Reply #17 on: January 27, 2011, 06:33:32 PM »
Note: The duration of the spell and the time in which the aspects can be tagged is not necessarily the same. The first is defined by the spell, the second is up to the GM. I'd probably make the tags expire at the end of the scene, but if you were to use a spell like this to prepare for a fight I would let you keep the tags until then.