Author Topic: Baddies Help  (Read 3600 times)

Offline deathwombat

  • Conversationalist
  • **
  • Posts: 336
    • View Profile
Re: Baddies Help
« Reply #15 on: November 12, 2010, 05:47:03 PM »
Cool thread
Bad typists untie!!!!

Offline mostlyawake

  • Conversationalist
  • **
  • Posts: 233
    • View Profile
Re: Baddies Help
« Reply #16 on: November 13, 2010, 07:17:02 AM »
No comments, one way or the other?  Hrm, then this is probably what I'll run with. Four of these dudes, sent to attack the group while they are in an elite night club (that has metal detectors at the doors, so no weapons either)...  and i still think the group will win handily.

Offline mostlyawake

  • Conversationalist
  • **
  • Posts: 233
    • View Profile
Re: Baddies Help
« Reply #17 on: November 15, 2010, 07:15:16 PM »
Note to others: this battle took forever.  The players enjoyed it, but until they really figured out a catch and exploited it, it was slllooow going.  Then again, a golem uppercutted one of them into a chandelier to apply a "tangled" aspect (maneuver, might vs athletics) to a PC, so i enjoyed it as well.