The Dresden Files > DFRPG Resource Collection
Custom Spell Compilation Thread
Sanctaphrax:
Summer magic can definitely cause growth.
Rel Fexive:
--- Quote from: devonapple on January 29, 2011, 01:31:39 AM ---Sorry to come to this so late: this ritual may be woefully underpriced. Each of those Maneuvers should cost 4 shifts (total of 20 shifts before Duration is factored in) if they are meant to place a Sticky Aspect that would last the entire Duration.
--- End quote ---
Are you sure? I'm not sure if there's a mention of sticky-ness with regards to thaumaturgy-placed aspects; won't they just remain until they are free-tagged? The maneuvers are all placed on the caster, so there's no worry about them being resisted; why would they necessarily need to be 4 shifts instead of, say, 3? (they currently 2 shifts/complexity each)
Hmmm.... there's a "minimum of three shifts to place an aspect" rule somewhere, isn't there? Anyone know where it is?
Richard_Chilton:
From a villain posted at http://www.jimbutcheronline.com/bb/index.php/topic,24639.0.html. The power of these rotes are low because the caster only has a conviction of Average (low self imagine), but she does have a focus item to add to power.
Name: Phantom B-Slap
Type: Air Evocation, Attack
Power: 1
Duration: 1 exchanges
Area: One target
Resisted by: Athletics
It feels like the air just slapped you. It's a weapon 1 attack that needs to be targeted. It's not very effective in combat but it gets her point across to uppity models.
Name: Goose
Type: Air Evocation, Maneuver
Power: 3 shifts for the maneuver
Duration: 1 exchange
Area: One target
Effect: Linked to her ear stud, this rote is a Power 3 maneuver that gives the social Aspect 'Goosed' as the air squeezes an inappropriate part of the target's body. If the target is unaware that he/she is the subject of a magical attack then the target will often blame the person next to them for the inappropriate touching. Often used by its inventor on pretty girls while they are on stage (models working the catwalk, beauty pageant contestants walking across the stage, girls who are in the band because of their looks rather than their singing or talent - that sort of thing) just to shake their composure.
Name: Monique's Model Maker:
Type: Thaumaturgy, Transformation and Disruption Maneuver
Complexity: 9 - 11 (depending on how good she wants you to look - upper limit of 15)
Duration: one week
Effect: Since the change isn't permanent the target doesn't have to be taken out. That's the good part. The bad part? To make it last a week it needs 7 shifts for duration. Added to that is the base effect. The Aspect of "Looks Good Enough To Model" is probably 2 or 4 shifts. I'd probably view the increase in looks on the same scale as consequences with "a bit better" being mild, "a lot better" being moderate, and "this woman now owns the cover of every magazine in the world - someone get her an acting role!" as extreme. That's 9 to 11 shifts for preparation and Monique's base is only 3.
That means that a big chunk of the income each model earns goes to buying things and otherwise making preparations for this spell. Sometimes they'll even take a mild physical consequence to help get the spell going. (Monica was raised with pain, trained with pain, and now Monique has no problems with sharing a bit of pain with those worthless girls who worship at the alter of beauty. As long as the bruising fades before the next modelling gig or are somewhere no one can see them then it's all good in Monique's eyes.)
Note that this maneuver doesn't add to Presence or any other social skill and it might cause a bit of a drop in Conviction over prolonged use. After all, thinking "I only matter when I look good and I only look good because of that spell" isn't good for the old self image.
These spells seem a bit weird, but they fit in with the twisted mindset of their inventor - who went from being a child beauty queen to a teenage girl "mentored" by a real creep to a "just in it for the money" low powered sorceress.
Richard
bitterpill:
Name: Flash aaah
Type: Spirit Evocation, Attack
Power: 5
Duration: Instant
Area: 1 zone
Resisted by: Endurance
Effect: A bright light of a horrific radiance fills the area potentially causing exquisite amounts of pain and permanant blindness.
Name: Crushing Air
Type: Air Evocation, Grapple
Power: 7
Duration: 1 turn
Area: Target
Resisted: Might
Effect: You increase the air pressure around your enemy a hundred fold and thus to move the enemy has to move several times his own body weight in air.
Mindflayer94:
A young (by which I mean under 12) sorcerer created these spells, his mind fixated on his favorite children's card game. When his parents don't buy him the latest toys or cards, he conjures these effects. Who knows how far it will go? If no one stops it that is.
Tear Through The Lighting
Type: Fire [Destruction] Evocation; Offensive Attack
Power: varies; 10 shifts is typical (8 for weapon, and 2 for area)
Control: Roll discipline plus appropriate specializations and focus items
Target: All creatures within a zone within sight
Opposed By: Athletics
Effects: Produces a giant arc of lightning (Weapon: 8 ) tearing through the zone.
Dark Hole
Type: Spirit/Force Evocation; Maneuver
Power: 5 (3 for the aspect and 2 for duration)
Control: Roll discipline plus appropriate specializations and focus items
Target: A zone
Effects: Creates the sticky scene aspect: Hole From Which There Is No Return.
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