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Custom Spell Compilation Thread

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Sanctaphrax:
I don't think that Orbius blocks all actions. Although the description does say grapple, the description doesn't say that it blocks anything. The variations suggest using it to block someone's actions by binding their hands and feet. This, to me, implies that the ordinary version does not block those actions.

Besides, if Orbius does block all actions then it's incredibly overpowered. A full grapple, plus damage? That's insane!

Tbora:

--- Quote from: Sanctaphrax on November 11, 2010, 11:12:56 PM ---I don't think that Orbius blocks all actions. Although the description does say grapple, the description doesn't say that it blocks anything. The variations suggest using it to block someone's actions by binding their hands and feet. This, to me, implies that the ordinary version does not block those actions.

Besides, if Orbius does block all actions then it's incredibly overpowered. A full grapple, plus damage? That's insane!

--- End quote ---

Not really, the roll needed to overcome it isn't horrible from the example so I would hardly call it broken.

Sanctaphrax:
I think we are taking this thread off topic. I'll make a new one, okay?

Xilver:
I've been playing an earth channeling "pseudo-scientist"  with a thaumaturgic focus on geomancy. Here are some spells I've developed to support that theme.

Evocation

Nuclear Magnetic Resonance
Type: Earth Defensive (Magnetism)
Power: 5
Target: Zone
Effect: Allows the caster to see elements in their magnetic spectrum with the potential to see through flesh masks and veils.

Blackhole
Type: Earth Offensive (Gravity)
Power: 8
Target: 3 ft. Radius in Caster’s zone
Opposed by: Target’s athletics
Effect: +8 Attack, 3 ft. Blackhole appears at target

Soliton Wave
Type: Earth Offensive (Gravity)
Power: 7
Target: Enemy / Friendly
Opposed by: Target’s athletics
Effect: 2 Duration, Gravitational wave applies force to move the target in the direction of the casters choosing.

Sunburst
Type: Earth Offensive (Gravity)
Power: 8
Target: Zone
Opposed by: Target’s Endurance
Effect: +3 Weapon, Fuses atmosphere in 1 zone, imbues target with Blind aspect for 2 Duration (sunlight catch)

Cataclysm
Type: Earth Offensive (Gravity)
Power: 10
Target: Unlucky Soul
Effect: Earth erupts around and opponent and then collapses to crush him. (Can be a zone attack instead)

Ossification
Type: Earth Offensive (Mineral)
Power: 7
Target: Enemy
Opposed by: Target’s endurance
Effect: This spell slowly turns a targets flesh to calcite 4 Duration, 3 Grapple, 1 Stress each turn (Orbis YS294)

Stunbolt
Type: Earth Offensive (Magnetism)
Power: 6
Target: Enemy in sight
Opposed by: Target’s athletics
Effect: +4 Duration, Inflicts Stunned aspect on target

Electro-Magnetic Pulse
Type: Earth Offensive (Deliberate Hexing, Stress-free)
Power: 6
Target: Zone
Effect: +4 Tech Damage, disables electronics, cars and modern guns.

Discapitate
Type: Earth Offensive (Stone)
Power: 7
Target: Enemy in sight
Opposed by: Target’s athletics
Effect: Casts 7 Weapon:1 disks of stone at the targets.  Multiple may be aimed at the same target.

Levitate
Type: Earth defensive (Gravity)
Power: 4
Target: 3 ft. Radius in Caster’s zone
Opposed by: Target’s athletics
Effect: Imposes Weightless aspect target, negates falling damage. Power shifts increase duration.

Electromagnetic Attunement
Type: Earth Defensive (Earth)
Power: 5
Target: Friendly
Effect: Gives target +2 Alertness vs. surprise for 3 exchanges  by allowing detection of bioelectric or magical fields
Note: See Subtle Evocations YS294

Stonewall
Type: Earth Defensive (Stone)
Power: 5
Target: Caster, Friendly in zone or zone border
Effect: +3 Block, +2 Duration, Raises a temporary stonewall to block an attack.

Stoneskin
Type: Earth Defensive (Stone)
Power: 5
Target: Friendly
Effect: +2 Armor for target for 2 rounds

Jagged Earth
Type: Earth Offensive (Stone)
Power: 6
Target: Zone
Opposed by: Target’s stealth
Effect: Creates stone spikes on the ground in the zone.
4 Damage, 2 Duration

Thaumaturgy

Wormhole
Type: Geomancy (Teleportation)
Power: 8
Target: 3 ft. Radius in Caster’s zone (Dest. Linked)
Effect: Open a 30 sec. gateway to an object prepared by the caster

Gravitational Distortion
Type: Geomancy (Transformation)
Power: 6 – 20
Target: Zone
Effect: Inflicts “Power” damage on inanimate objects and barriers.

Metallurgic Manipulation
Type: Geomancy (Transformation)
Power: 3-10 (depending on size & complexity)
Target: Object
Effect:  This is a catch-all manipulation spell for metals & metalloids. Uses: Unlock locks, counterfeit coins.

Geotracking
Type: Geomancy (Divination)
Power: 8
Target: Linked
Effect: Use a pendulum and map to find the location of a target.  Requires symbolic link.
Note: use  additional levels to find hidden targets

Magnetic Divination
Type: Geomancy (Divination)
Power: 8
Target: Linked
Effect: Aligns Iron filings to give a picture of what the target is doing.  Ala Wooly Willy.

Electroweak Psychometry
Type: Geomancy (Divination)
Power: 8
Target: Object
Effect: Determine history of an object by scrying the quantum history of is atoms.  See “Law of conservation of Information”

Shoximity Mine
Type: Geomancy (Ward mine)
Power: 7
Target: Trigger
Effect: Emits a +5 Earth Ward (Shock) when triggered. Places Stunned aspect on target if successful. Lasts a few days


More non Geomantic Thaumaturgy

Faux Sun
Type: Photomancy (Veils)
Power: 5
Target: 2 Zones
Effect: Creates a light above the area to illuminate the way until the next sunrise.

Hypnopaedia
Type: Biomancy (Transformation)
Power: 4
Effect: Player enters into a deep sleep and searches his own knowledge for information.  This spell grants +2 Lore for one research action.

JesterOC:
I have one I like for Earth magic. It is a lot like Xilver's Levitate but with a twist.

Neutral Buoyancy
Spell: Earth defensive (Gravity)
Power: 3 + More for extra Exchanges
Target: Single target.
Opposed by: Target’s Endurance
Effect: Imposes Neutral Buoyancy aspect target. Can be Invoked for Effect to turn any climb check into a Challenge (P.324) With a base difficulty rating of Fair (+2), with a Goal of the Climb's difficulty rating.

This simulates the caster being able to climb along the edges of a huge building. However if you mess up you can find yourself drifting away! Could also be used on a target to distract him in a fight.

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