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Sanctaphrax:
There's been a lot of talk lately about the power of wizards. I made this character to demonstrate that you don't have to cast spells in order to be insanely dangerous in a fight. So don't think of this as a serious character. Think of this as a demonstration of what an IoP bearer can do and as evidence that wizards aren't all-powerful.

Invincible Sword Princess (Chest Deep)

High Concept: Invincible Princess Of The Sword
Other Aspects: Munchkin, Super Mode, Indestructible Master Of War
Skills:
Superb: Weapons, Athletics
Great: Might, Alertness
Good: Endurance, Conviction
Fair: Discipline, Fists
Average: Stealth, Presence
Stunts:
Sword Focus (Weapons): +1 to hit when attacking with a sword.
Sword Specialization (Weapons): +2 stress when attacking with a sword.
Powers:
Item Of Power (Something) [+2]
Human Form [+1]
True Aim [-1]
Inhuman Strength [-2]
Supernatural Speed [-4]
Supernatural Toughness [-4]
The Catch (Something) [+3]
Total Refresh Cost:
-7
Refresh Total:
1

PS: @bibliophile: this is more or less what I meant by a tank.

Sanctaphrax:
I just realized that I haven't explained the backstory of the On The Beach group at all. So, without any further ado, here's the overall outline:

It all started when Abraham Almasi was young. He had been born with both The Sight and Cassandra's Tears, but thanks to the irresponsibility natural to youth he had never actually done anything with those gifts. That changed when he came across an ordinary-looking lamp in a run-down flea market. His magical senses told him that it was something special, and he bought it for what the seller thought was a great price. As you may have guessed, that lamp was The Lamp Of Diogenes.

The Lamp awakened a sense of purpose in Abraham, and for the next six decades he tried to protect people with his knowledge. But he was only one man. All he could do was try and guide those who had real power (wizards, Knights Of The Cross, etc) with cryptic pronouncements. He always felt that he should have done more, and once he became old and aware of his own mortality that's exactly what he decided to do. But he needed help and he kne it. So he went out with his lamp to find people with the souls of heroes, who could help him protect the clueless mortals around them.

He's found three such heroes so far, but none of them have been what he expected. He's got an gun-wielding schoolgirl with delusions of superherohood, a petty criminal who refuses to admit that he's anything but totally selfish, and a really obnoxious paramedic who sells painkillers illegally on the side. All three of them have it in their souls to be great heroes, and the experience of a soulgaze has persuaded each of them that they should be doing something to protect people. With luck, they won't all die.

Edrac:
Not sure if this kind of idea has been posted or not, but here goes...


Father Connolly
HC: <prefix>mancer of the Church
TA: Mistrusted by the Clergy
Basically a Priest who has a Talent. Probably a Focused Practitioner.

I like the idea if him being a Hydromancer (for a cool summon water/bless water combo, Great for blocking a supernatural baddie), but he can be just about any type of Practitioner.

He can be made with even the "Feet in the Water" power level. Start with the True Believer template and just grab Channeling and/or Ritual as a supernatural power leaving you with 4 or 5 out of 6 refresh.

Sanctaphrax:
There was once a pretty cool thread that had quite a few concepts on it, just like this one. You can find it here: http://www.jimbutcheronline.com/bb/index.php/topic,21287.0.html.

I may repost the characters there to this thread sometime.

devonapple:
WereRaven Occultist (Submerged)

High Concept: WereRaven Occultist
Other Aspects: Loves Shiny Things

Skills:
Great: Deceit, Lore, Stealth
Good: Burglary, Rapport, Scholarship
Fair: Athletics, Contacts, Empathy, Resources
Average: Conviction, Discipline, Endurance, Performance, Presence, Survival

Stunts:
Pick Pocket
Swift and Silent

Powers:
-1: Beast Change
-1: Echoes of the Beast

+1: Human Form - restricting access to:
-2: Inhuman Speed
-1: Diminutive Size
-1: Wings
-2: Inhuman Recovery
+1: The Catch (Something)

Total Refresh Cost:
-8
Refresh Total:
2

Raven Form:
Skills:
Great: Alertness, Investigation, Stealth
Good: Athletics, Burglary, Endurance, Survival,
Fair: Endurance, Conviction, Discipline,
Average: Empathy, Lore, Performance, Presence, Rapport, Deceit
Powers:
-1: Echoes of the Beast
-2: Inhuman Speed
-1: Diminutive Size
-1: Wings
-2: Inhuman Recovery
+1: The Catch (Something)

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