The Dresden Files > DFRPG Resource Collection
Spare Character Concepts
waddesdonbaz:
Thanks. Glad he may see some action - be sure to drop me a PM and let me know how he does ;) I will throw some stats together for Baldersson and Connie, as well as do some editing to the entry.
Just re-read what I posted and slightly embaressed with the spelling and grammatical/syntax errors.
Also fiddling with a scion (not a changeling dammit) unseelie sorcerer and may develop him to a full write up like the one above at some point. Basically his maternal grandfather was a changeling, his father was a changeling, and it sort of "bred true" into the character, leaving him with the legacy but not having to make "the choice".
waddesdonbaz:
((As Requested, One of David Morgan's Supporting Characters))
Name: Connie Nel-Morgan
High Concept: New-Agey Ectomancer
Trouble: Always sees the good in people
Additional Aspects: Devoted to her husband, Horizontally Laid Back, Instinctively distrusts authority, Reluctant Worker for the White Council, Sympathetic to the Dead
Refresh: 13 – 8 = 5 Remaining (also have applied 8 skill points to the basic Submerged package)
Skills:-
Superb (+5): Empathy, Rapport
Great (+4): Contacts, Lore
Good (+3): Alertness, Conviction, Discipline, Presence
Fair (+2): Athletics, Endurance, Performance, Stealth
Average (+1): Deceit, Driving, Guns, Scholarship
Stress
Physical 0 0 0
Mental 0 0 0 0
Social 0 0 0 0
Powers:-
Ghost Speaker (-1)
Ritual (Ectomancy) (-2)
The Sight (-1)
Soulgaze (+0)
Mortal Stunts:-
Ear to the Ground (-1) (Contacts: +2 to rolls to receive a Tip Off)
Linguist (-1): (Scholarship: +4 to Scholarship level when determining known languages)(Speaks: Afrikaans, English, German, Tswana, Xhosa, Zulu)
Occultist (Ghosts) (-1) (Lore: Rolls relating to Ghosts +1, additional +1 to lore relating to Excorcisms)
Rumourmonger (-1) (Contacts: +2 to rolls to start Rumours)
Character Thumbnail:-
Connie never expected to fall in love with a person who epitomizes many of the things that she has fought against her whole adult life – authority, conservatism, hierarchy. Yet she did that shortly after she met David Morgan, at the time a newly appointed Warden assigned to shore up the “thin grey line” in Southern Africa during the White Council’s war with the Red Court. Theirs is a firey relationship, but one based on mutual trust and love. They curb habits and behaviour around one another that they never would around anyone else, and a close, effective partnership has sprung up.
Connie is the social face of David’s authority as regional commander of Souther Africa – he is not great at diplomacy at the best of times, and his habit of coming across superior and patronizing would leave him isolated from the minor talents and other practitioners of his zone of his responsibility if it were not for Connie. She has set up a semi-functional equivalent of “Paranet” (it is massively inhibited in efficacy due to the infrastructure problems of the region outside of South Africa), and operates as David’s assistant and connection to the community.
She is by nature a “hippy”, and just about every stereotype of crystal-waving new ager can be applied to her. Laid back, resentful of authority, instinctively liberal and progressive, relatively un-materialistic, concerned about the environment – Connie is a shopping list of behaviour and traits guaranteed to annoy those who do not share her world view (even David sometimes, although he doesn’t say much about it).
She possesses real talents as well though – she is a fairly skilled Ectomancer, and her abilities regarding the often fractious spirits of Africa have proven useful to David on many occasions. Additionally, as a modern, independent woman, she doggedly maintains her own interests, and serves as a spiritual life coach, medium and free-lance excorsist to pay the bills.
Connie is an attractive (although no stunning) woman, 5’2” and 120 lbs. She has waist length red hair, amber eyes and a generous, curvy figure. She normally dresses in long, flowing, simple dresses and skirts in “earth” colours that emphasize her lack of height. She is normally festooned with silver jewelry of varying quality, often including various roughly cut (if at all) semi-precious gemstones.
waddesdonbaz:
((The Second Supporting Character to David Morgan. I have two others I could do - Isiah Muthambo, David's old Regional Commander and now colleague/friend, and Albert O'Conner, a Cape Coloured street-smart fixer with a minor talent or two. They are not as crucial to David's character though.))
Name: Rikard Baldersson
High Concept: Half-Aesir Mercenary
Trouble: Never leave an enemy alive
Additional Aspects: Are you looking at me?, Grandad is watching, Loyal to the death to those who earn it, Mercenary Code of Honour, Talk is cheap
Refresh: 13 – 12 = 1 Remaining (also have applied 8 skill points to the basic Submerged package)
Skills:-
Superb (+5): Fists, Weapons
Great (+4): Athletics, Intimidation
Good (+3): Alertness, Endurance, Might, Presence
Fair (+2): Conviction, Guns, Stealth, Survival
Average (+1): Burglary, Craftsmanship, Driving, Lore
Stress
Physical 0 0 0 0 0 0
Mental 0 0 0
Social 0 0 0 0
Powers:-
Inhuman Speed (-2)
Inhuman Strength (-2)
Marked by Power (-1)
The Catch (Mistletoe, esoteric research required) (+2)
Supernatural Recovery (-4)
Inhuman Toughness (-2)
Mortal Stunts:-
Linguist (-1) (Scholarship: +4 to Scholarship level when determining known languages) (Speaks: English, French, German, Old Norse, Swedish)
Killer Blow (-1) (Fists: Spend a FP 1/session to add 3 damage to fists)
You Don’t Want Any of This (-1) (Intimidation: +2 on Brush Off Rolls)
Character Thumbnail:-
Rikard has no idea who his father is. Nor does his mother. All both of them knew is that, on a wild night in Stockholm, celebrating a victory in a soccer tournament around the turn of the 19th and 20th centuries, his mom got drunk, got laid, and got pregnant. Rikard is the result. It soon became apparent that he was not “normal”. Faster, tougher and stronger than his peers, Rikard was at first teased, then feared as began savagely beating any would-be tormentor.
Devoid of direction, Rikard joined the army at 19. Despite constant issues over insubordination and excessive violence, he found that he loved the life. Finding the Swedish army “boring”, he joined the Finnish army in 1925, and stayed with them for more than two decades. A complication arose when Rikard discovered that he was not aging significantly – by the time the Winter War began in 1937, he was in his late 30s and looked barely into his 20s.
Rikard served with the Finns throughout the Second World War. In the aftermath, and given a discharge, he joined the French Foreign Legion and served for 2 terms before becoming a mercenary. It was in the late 50s that things changed forever. He was visited in his run-down, vermin infested quarters by a tall man, formally dressed in a manner inappropriate for the tropical hell hole in which Rikard was serving, and sporting an eye patch. This individual berated Rikard for the waste of his talents, his drunkenness, his casual propensity for violence, emphasizing that he was a disgrace to the blood.
Rikard was enraged – he flew at the individual, who proceeded to administer the only comprehensive beating that Rikard had ever received. Broken and bleeding, Rikard really looked at the visitor properly for the first time and revelation came to him – this was Odin, the All-Father. It couldn’t be, it was impossible, but it was true nonetheless and explained so much – Rikard was at least part Aesir. Recognizing the signs of understanding, Odin opened a way and took Rikard away to Oslo.
The next few years were ones of education and investigation. No revelation came about who his Aesir parent was, but the discovery of a vulnerability to Mistletoe and a reading of the old myths lead Rikard to adopt the surname Baldersson. He trained with the Einherjar, and became a “consultant” for Monoc Security, one that was seldom hired out but who acted directly on behalf of the company. It was in this capacity, working on a hunter-kill mission in Egypt, that Rikard met David Morgan. They worked well together, and a friendship sprung up based on mutual respect.
Over the next few decades that encountered each-other semi-regularly, their relationship growing stronger. When Rikard heard that David had become a Warden and had been assigned to Africa without any meaningful support and in the midst of the war between the White Council and the Red Court, he requested and, unexpectedly, received a leave of absence from Odin, who he facetiously always addressed as “granddad”, and travelled to stand by his friend – where he has been ever since, opening up a sub-branch of Monoc in Cape Town to serve both his own loyalties and his duties to his “Grandfather”.
Rikard appears archetypeally Nordic - 6'4", about 220 lbs of solid muscule, pale blond hair (cut in a military style) and ice blue eyes. He dresses casually, or in appropriate "working" or "combat" gear. He is never without at least one gun (usually something enormous in calibre), although when he is "working" he favours either a solid steel fire axe or a 10 lbs sledge hammer and getting in up close and personal. If he has to use longer-reaching weapons, he favours the European assault rifles, particularly the old FN-FAL or British SLR.
waddesdonbaz:
((And here is my final Character for now - a Scion Unseelie Sorcerer))
Name: James Flemming
High Concept: Fae-Blooded Unseelie Sorcer
Trouble: Irreverant and Obnoxious
Additional Aspects: Cruel sense of humour, Do you have any idea how much that costs? I am not a Changeling dammit! Mab knows about me, Mortal enough for the White Council to judge
Refresh: 13 – 12 = 5 Remaining (also have applied 8 skill points to the basic Submerged package)
Skills:-
Superb (+5): Conviction, Discipline
Great (+4): Deceit, Lore
Good (+3): Alertness, Endurance, Presence, Resources
Fair (+2): Athletics, Intimidation, Stealth, Weapons
Average (+1): Driving, Guns, Fists, Rapport
Stress
Physical 0 0 0 0
Mental 0 0 0 0
Social 0 0 0 0
Powers:-
Glamours (-2)
Inhuman Recovery (-2)
Inhuman Speed (-2)
Marked by Power (-1)
Unseelie Magic (-4)
Refinements 2 (-2) (Focus/Enchanted Item slots only)
The Sight (-1)
The Catch (Cold Iron and the Like) (+2)
Focus Items:-
Thick Bronze Ring: Unseelie Offensive Control +2
Intricate Silver & Bronze Bracelet: Unseelie Offensive Power +2
Silver & Bronze Ring: Unseelie Defensive Control +1 and Defensive Power +1
Enchanted Items:-
Silver & Yellow Topaz Earring: Grants the Sticky Aspect “See in Total Darkness” 2/session
Silver Belt Buckle: Hardens the user’s skin when they are in receipt of physical damage. Armor 2. 2/session
Rotes:-
Bonds of Ice
Type: Unseelie Evocation, Offensive Maneuver
Shifts: 4 or 6
Stress Cost: 1
Control: Rote Spell + Focus Items
Duration: 1 Scene
Opposed by: Athletics, Magical Blocks or other determined in play (possibly Might to break free)
Effect: Freezes either a single target or all the targets in a single Zone solid, applying the sticky aspect “Frozen Solid” (Modified version of Entangled Spell from YS)
Fimbul Blast
Type: Unseelie Evocation, Attack
Shifts: 7
Stress Cost: 1
Control: Rote Spell + Focus Items
Duration: 1 Exchange
Opposed by: Athletics, Magical Blocks or other determined in play
Effect: An icy blast of compressed air. Epic (+7) to Attack and Aim, Weapon 7 attack. Appllied consequences may include “Knocked on their Ass” or “Frozen Stiff”.
Fimbul Shield
Type: Unseelie Evocation, Defensive Block/Shield
Shifts: 6
Stress Cost: 1
Control: Rote Spell + Focus Item
Duration: 1 Exchange
Effect: An icy, pale blue shield of magically charged air that blocks incoming attacks. Armor 3 or Fantastic (+6) block.
Midwinter’s Darkness
Type: Unseelie Evocation, Defensive Maneuver
Shifts: 6
Stress Cost: 1
Control: Rote Spell + Focus Item
Duration: 1 Scene
Effect: Inky, icy darkness fills a single targeted zone, applying the “Total Darkness” sticky aspect.
Character Thumbnail:-
James comes from a unique family. About 200 years ago, his great-Grandfather was born a changeling, the child of an Unseelie Shidhe woman and a mortal Wizard. He then married another Changeling and had a child. This child had several children from several partners, all members of the Unseelie court – Mab was indulging herself in seeing how far the blood of the Fae could dilute before having an effect. James is a product of this “experiment” – a 4th generation descendant of pre-choice Unseelie changelings and in him, and his siblings, the power bred true.
More than mortal but never possibly becoming full Fae, and at the same time contemptuous of “normal” Fae scions and indeed normal mortals, James’s family embraced their obligations to family and court alike, serving as mortal agents for the Winter Court, sort of ancillary “knights” without quite the same level of power or the same protections and status that the knights “enjoyed”. Overseen by his uncle, the 1st “pure bred”, non-changeling member of the family (most of the changelings made the choice to go “full-Fae” long ago), the “clan” developed considerable secular power, wealth and influence.
James couldn’t stand it. A natural rebel, he was thrown out of expensive private school after expensive private school. What made it worse is that he had magical talents above and beyond his siblings and cousins – he was potentially the most powerful of his generation, and he refused to bow down to the family’s authority and ran away.
Mab was, of course, delighted at his strength of will and rebelliousness. She arranged clandestinely for his to be fully trained in his gifts, acting through proxies. James became a formidable sorcerer while injecting himself into the community of practitioners under the auspices of the White Council but who were not full members. At the same time, he began making his living as a professional poker player.
He mostly follows his own interests, which have included helping the White Council against the Red Court a time or too, and making money and enjoying his life, although the call of Mab and the Winter Court is never far away, a call James diligently tries to divert by making sure he is never in real debt to any Fae… Although he has acted on the behalf of the Winter Court enough for its power to mark him.
James has a definite touch of the unusual in his appearance. His hair is white blond, and normally worn in tight corn-rows. His skin is very pale and very slightly blue tinge. His eyes are dark violet, a purple so deep as to appear almost black. He has extensive celtic pattern tattoos on his Torso, arms and neck, and sports a long, fluffy “soul patch” below his lower lip. He is tall (6’0”) and of spare build (160lbs) and normally dresses in white slacks, white shoes and the loudest Hawaiin shirt he can find – just to piss off his family and any stodgy White Court Fae who might be watching. His speech is slightly nasal and alternates between a "posh English" accent (a relic from the excellent schools he was thrown out of) and a soft Scottish lilt.
JediDresden:
Thanks for the characters and back stories. I most likely will snag them and have them make an appearance in my game.
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