Author Topic: Generic NPCs  (Read 139558 times)

Offline Locnil

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Re: Generic NPCs
« Reply #735 on: December 03, 2012, 04:51:48 AM »
Forgot to ask - are these compiled anywhere? Preferably, with an index and links?

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #736 on: December 03, 2012, 05:04:37 AM »
There's no complete index.

But I've got the first 214 NPCs from this thread in a folder on my computer, which I can share with you if you have Dropbox.

Also, the wiki has 91 NPCs. All of them are in my folder, though.

I've been rather lazy when it comes to the wiki, because my collaborators haven't been around. The Mighty Buzzard seems to be coming back, though, so maybe that'll change soon.

Offline Locnil

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Re: Generic NPCs
« Reply #737 on: December 03, 2012, 08:20:38 AM »
I'll see about getting it now. Also, looks like I forgot all about John Taylor... arglebargle.

Edit: Right, got it. Now how do I get the file?
« Last Edit: December 03, 2012, 08:32:38 AM by Locnil »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #738 on: December 04, 2012, 07:03:29 AM »
Tell me the name your Dropbox account is in, and I'll try to share the folder with you.

Never done this before, but I think it'll work.

Offline Locnil

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Re: Generic NPCs
« Reply #739 on: December 04, 2012, 12:52:19 PM »
Try [Censored].
« Last Edit: December 24, 2012, 06:46:32 PM by Locnil »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #740 on: December 04, 2012, 09:44:13 PM »
Okay, I tried. Let's see if it works.

Another experiment, to try out something I just discovered: does this link work?

If so, maybe you didn't need Dropbox after all. Sorry if getting it turns out to have been an unnecessary hassle.

Offline Locnil

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Re: Generic NPCs
« Reply #741 on: December 05, 2012, 02:20:02 AM »
Yup, the link worked. Thanks!

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #742 on: December 05, 2012, 09:12:34 PM »
You're very welcome.

Offline HumAnnoyd

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Re: Generic NPCs
« Reply #743 on: December 07, 2012, 03:55:03 PM »
Very cool.  I just downloaded that too.  Thanks!!!  Your NPCs have been very useful when I run my games.  Having an easy access list is a wonderful thing indeed.
It's not the Heat, It's the Humanity.

The Emerald City Dresden Files Accelerated Campaign:   http://fate-accelerated-the-emerald-city.obsidianportal.com/

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #744 on: December 08, 2012, 02:02:19 AM »
You're welcome and thank you.

Offline Mrmdubois

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Re: Generic NPCs
« Reply #745 on: December 26, 2012, 04:17:16 AM »
How would you model a boogeyman ala Terry Pratchet?  I imagine the Walking Corpse power, Incite Fear, Cloak of Shadows and maybe Supernatural Recovery with a Catch of children's blankets...I'd kind of like to see a build though.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #746 on: December 26, 2012, 07:49:44 AM »
I don't know much about Discworld bogeymen...going by your description and a glance at Wikipedia:

Bogeyman (Hydrophobic)

High Concept: Bogeyman
Other Aspects: I Look Like Your Worst Fear, Vulnerable To Blankets, Fuelled By The Nightmares Of Children
Skills:
Good: Intimidation
Fair: Deceit, Stealth
Average: Alertness, Investigation, Burglary
Powers:
Incite Fear At Range [-2]
Emotional Vampire [-1]
Semi-Animate/Living Dead [-1]
Cloak Of Shadows [-1]
Limitation/The Catch (blankets) [+2] on:
Supernatural Recovery [-4]
Total Refresh Cost:
-7
Refresh Total:
-5

Offline vultur

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Re: Generic NPCs
« Reply #747 on: December 28, 2012, 02:00:31 AM »
Versions of the spectres/ancient spirits from DB:

High Concept: Spectral Grunt
Other Aspects: Necromancer's Slave

Skills

Good (+3): Guns, Intimidation
Fair (+2): Alertness, Athletics, Fists
Average (+1): Conviction, Endurance, Might

Powers
Inhuman Strength [-2]
Supernatural Recovery [-4]
   The Catch [+0]: ghost dust and other things specifically designed to disrupt ghosts/ectoplasm

Stress
Mental ooo
Physical ooo
Social oo

Total Refresh Cost: -6
Remaining Refresh: -2


Notes: A fairly undistinguished warrior-spirit. This might represent the Civil War spectres from DB.


High Concept: Spectral Footsoldier
Other Aspects: Necromancer's Slave, Ancient Spirit

Skills

Great (+4): Weapons
Good (+3): Alertness, Intimidation
Fair (+2): Athletics, Fists
Average (+1): Conviction, Might, Presence, Stealth

Powers
Inhuman Speed [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
   The Catch [+0]: ghost dust and other things specifically designed to disrupt ghosts/ectoplasm
Stress
Mental ooo
Physical ooo(oo) Armor:1
Social oo

Total Refresh Cost: -10
Remaining Refresh: -4


Notes: This is more like the Cahokian warrior-spirits from Dead Beat, older and stronger.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #748 on: December 28, 2012, 08:48:45 AM »
They don't have Spirit Form?

Actually, now that I think about it, that's definitely a good choice. Good on you.

I think you mis-valued that Catch, though. Research would reveal that weakness, and any Wizard can make ghost dust.

PS: Is the second ghost supposed to be Feet In The Water? If so, shouldn't it have another 2 skill points?

Offline vultur

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Re: Generic NPCs
« Reply #749 on: December 28, 2012, 11:21:31 PM »
They don't have Spirit Form?

Actually, now that I think about it, that's definitely a good choice. Good on you.

Yeah, these are "solidified" ghosts - based on the Spectre in OW, just with better powers, since two Inhumans isn't really enough for the "ancient spirits".

Quote
I think you mis-valued that Catch, though. Research would reveal that weakness, and any Wizard can make ghost dust.

Hmm, good point. I put +0 because the OW Spectre has it as +0, but yeah, it ought to be at least +1.

Quote
PS: Is the second ghost supposed to be Feet In The Water? If so, shouldn't it have another 2 skill points?

Yes, oops.