The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
They could do that with Good skills. Mooks don't get consequences, and these guys hit at weapon 5. Plus there are three point repeating three of them for each Aleran, and their Speed guarantees initiative for them.
If two thirds of them maneuvered and the other third attacked one Aleran each invoking two Aspects, they could kill most of the Alerans in the first exchange.
KnightOrbis:
Makes sense if you put it that way, k I'll adjust it.
Sanctaphrax:
So far as I can tell, Canim magic is just Ritual. The fast stuff that I remember seemed like a potion.
If I'm forgetting some fast stuff, then Channeling with the Blood Magic Custom Power ought to cover it.
You could write up a form of Sponsored Magic, I suppose, but it seems like a lot of hassle.
Locnil:
--- Quote from: Sanctaphrax on September 14, 2012, 09:08:34 PM ---The problem is that sometimes badasses start thinking of themselves as average.
--- End quote ---
A bit like Dresden, huh? ;)
Though seriously, it's a pretty common trope in RPGs - you got all these things that supposedly mean you're hot shit, but then you look at the setting NPCs and realize you're small potatoes compared to them. This often leads to the phenomena you mentioned above.
Sanctaphrax:
As y'all have no doubt noticed, I've been making a lot of Powers and not many NPCs lately. This is going to change. Starting tomorrow, I'm going to try and stat as many custom-Power-using characters as possible. Because those effects should be used.
I'm probably going to start with symbiotic life-forms manufactured by a sinister corporation, because a person called Filby wrote some D&D stuff that I found inspirational. Plus I realized that Spiritual Symbiote works just as well for symbiotes that aren't spiritual.
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