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Belial666:
Shade (Submerged)

High Concept: returned soul
Other Aspects: servant of darkness, undying nightmare, I cannot lie, knowledge from beyond
Skills:
+5 Intimidate, Lore
+4 Conviction, Scholarship
+3 Contacts, Discipline
additional skills depend on previous life
Stunts:
Knowledge from Beyond: you got knowledge gained from contacts in the world of the dead. +2 to knowledge rolls about actions of now-dead people
Powers:
Spirit Form
Poltergeist
Living Dead - shades must be banished
Incite Emotion: Terror (at range, weapon 2)
Physical Immunity: material attacks (everybody knows it, broad catch, only one thing)
Refresh Total:
-2



Stygian Acolyte (Snorkeling)

High Concept: Disciple of the Void
Other Aspects: There Is No Suffering; Only Ignorance, There Are No Laws; There is Knowledge, There is No Death; Only The Dark
Skills:
+5 Conviction, Discipline
+4 Presence, Lore, Scholarship
+3 Endurance, Athletics, Contacts
+2 Deceit, Intimidate, Rapport
+1 Empathy, Craftmanship, Performance
Powers:
Evocation - void control bonus
Sponsored Magic: Stygian (hellfire-equivalent, bonuses to outsider magic)
Lawbreaker 7th (x2)
Ouroboros Bracers: +4 offensive control and +4 offensive power foci for Void
Amulet of the Black Sun: +1 defensive control, +1 defensive power for Void
Specialization: void power +2
Living Nightmare - stygians must be burned in broad daylight
Human Guise
Inhuman Constitution
Refresh Total:
0

Sanctaphrax:
Thanks for posting, Belial. I may not have made this entirely clear, but I welcome anyone who wants to post their NPCs here. That being said, I do have a couple of nitpicks concerning the powers listed for your characters.

First, I'm not sure that you've costed the catch on the Shade's Physical Immunity correctly. I would say that non-material attacks would be a narrow catch that doesn't qualify for the "only one thing" bonus. Of course, this is fairly irrelevant for a negative refresh character like the Shade.

Second, I'm not sure exactly what powers the Stygian Acolyte has. Here's my best guess:

Evocation [-3]
Sponsored Magic (Stygian) [-3]
Lawbreaker (Seventh) [-2]
Refinement [-4]
Living Dead [-1]
Human Guise [-0]
Wizard's Constitution [-0]

This looks good, except that I don't think that you can have both Wizard's Constitution and Living Dead. They seem mutually exclusive to me.

PS: Are these related to your character in the Enduring The Apocalypse campaign? The Stygian Acolyte seems quite similar to Elena.

Belial666:
Material attacks is just purely physical, mundane items and dangers. ANYTHING that isn't mundanely physical would work. A lit torch would burn just fine (fire). A blessed weapon or one coated in holy oil also would work - and so would a religious symbol (faith). The personal attacks of any creature that would be affected by a threshold (supernatural power). Spellcasting (true magic). An inherited object that is significant to the wielder (emotions). Basically the immunity stops mundane harm only - nothing else.

The Stygian has whatever supernatural help she needs to heal - the wizard's constitution is only there to reflect her longevity.


Elena is quite a bit higher than a Stygian Acolyte and she also has actual Outsider ancestry. The Stygian here is like the antagonist from one of the short stories - a once mortal talent that used Outsider knowledge and did the patchwork immortality thingy. Only, instead of replacing her body parts, she replaced pieces of her soul with spiritual energy from Outside. (which would be BAD).

Sanctaphrax:
Ah. Now it makes sense. Thanks for the explanation.

zegion:
Awesome post man.  As a man that has been both a military enlisted/officer (im an Artillery officer who has commanded an Infantry Company, a Camp and ive been offered an Artillery Battery in my national guard brigade) and now in law enforcement your concepts are pretty accurate. Your officer and sergeant are a little over powered but in a game your assuming that these are are at the top of their game.  For a more accurate/wet behind the ears officer you could use the Sgt right up but lower guns for a high rapport/presence skill.  

JR. OFFICER: Concepts "wet behind the ears."  "Can't spell Lost without LT."  "What i lack in experience I will make up with enthusiasm."  "Young Stud"

Sgt Concepts: "If i had a sense of humor the army would have issued it to me."  "Sir Listen to me and we will be all right."   "Hates anything with brass (rank for those of you not in the military)."  "Back Bone of the Army,  and my favorite "Officers have Authority, but I have the power"  

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