The Dresden Files > DFRPG Resource Collection

Generic NPCs

<< < (137/160) > >>

Locnil:
You mean, Kemmlerian Necromancy?

Sanctaphrax:
Okay, new sponsored magic. How's this?

DRACULA MAGIC [-4]
Description: Dracula has a magic of his own. It's not clear exactly why; perhaps he's simply too powerful not to have his own brand of magic.
Sponsor: Dracula is the source of this magic.
Agenda: It's not entirely clear what Dracula wants.
Evocation: Dracula's Evocations generally work by manipulating blood, the weather, or people's minds. But the occasional necromantic blast is not unheard of.
Thaumaturgy: Dracula's rituals are generally associated with his curse, the weather, psychomancy, entropomancy, and necromancy.
Evothaum: Any ritual that could be cast with Dracula Magic may be cast with the speed and methods of Evocation.
Extra Benefits: Dracula Magic Evocations may be used to inflict mental stress. This costs five shifts; a weapon 2 mental attack is as difficult to cast as a weapon 7 physical attack. And so on.

Not sure if the shift cost is right. I pulled it out of my rear, honestly.

If this is acceptably balanced-ish, I'll write up Dracula's spellcasting abilities.

zaczane:
no dude thats awesome but now Dracula would only have this no evocation, Thaumaturgy just Dracula magic
or would he have those as well?

Locnil:
Depends on how good you want him to be at actual spellcasting.

Personally I'd prefer he only have Dracula Magic and some kind of ability to take Refinements but that's an entirely personal issue.

Sanctaphrax:

--- Quote from: zaczane on August 02, 2012, 09:08:08 AM ---no dude thats awesome but now Dracula would only have this no evocation, Thaumaturgy just Dracula magic
or would he have those as well?
--- End quote ---

Up to you. It's your character, after all.

Regardless, he probably has a bunch of Refinements.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version