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Silverblaze:
I actually kinda like the magical carrier pigeon one.  I'd totally allow that one.

I think you're onto somethign with this Hollow power.

Sanctaphrax:
@The Mighty Buzzard: If you have beef, tell me about it. Problems can be fixed. (As long as they aren't problems with the basic structure of Thaumaturgy.)

@Silverblaze: Thanks.

The Mighty Buzzard:
The main issue I have at the moment is you, correct me if I'm wrong, price wholly conjured constructs the same as you would a physically created construct or something that actually used to be alive.  My head tells me that conjured constructs should cost quite a lot, crafted should cost less because you don't have to conjure the material, and mortal remains should cost even less because they don't require a conjuring and have a strong thaumaturgic tie with having been actually alive previously.  Yeah, you could do some of that with declarations on the construction of the crafted constructs but less so for mortal remains, so I don't see declarations clearing that up.

The rest I don't feel like getting into at the moment.  Two hours of sleep has my brain stuck in second gear today.

Sanctaphrax:
Hm.

I disagree. Complexity should be based on effect, not on narration. A fire evocation that looks like ten thousand blazing butterflies shouldn't be harder to cast than a fire evocation that looks like a fireball. Same principle here.

And I don't see why Declarations couldn't provide a benefit for using mortal remains.

As for the rest...there's no hurry. I'm not going anywhere.

The Mighty Buzzard:

--- Quote from: Sanctaphrax on November 11, 2011, 06:58:03 PM ---Complexity should be based on effect, not on narration. A fire evocation that looks like ten thousand blazing butterflies shouldn't be harder to cast than a fire evocation that looks like a fireball. Same principle here.
--- End quote ---

PDF vs Hardcover.  Same effect, different means, different cost.  For a very broad definition of "same effect" much like summoned construct vs golem vs zombie.

I like simple but I think you may be oversimplifying after spending so much time trying to get stunts and powers balanced.  Thaumaturgy is inherently unbalanced.  It defaults to a new wizard being able to cast the same spells as the Merlin if he takes his time setting up and doesn't rush the casting.  It costs ~50% more for a zombie than it does for a ward that can keep it out.  Thaumaturgy's so unbalanced it's pretty much got to be primarily about narrative.


--- Quote from: Sanctaphrax on November 11, 2011, 06:58:03 PM ---And I don't see why Declarations couldn't provide a benefit for using mortal remains.
--- End quote ---

Oh, they could, but I'd be hard pressed to get anywhere near as many declarations thought up for a corpse I dug up as I could for a golem I crafted. Non-vessel declarations being assumed equal.

And yet zombie raising comes off as much quicker and easier in DB.  I mean that's pretty well spelled out as to why the Laws are what they are.  They're there to limit the easiest ways to power.  Stands to reason necromancy is easier than golem construction or construct summoning.

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