Author Topic: Generic NPCs  (Read 139059 times)

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #60 on: November 12, 2010, 03:24:03 AM »
Breaker Of The Sixth Law (Up To Your Waist)

High Concept: Time Traveller
Other Aspects: The Science Of Chronomancy, Helmet Of Acceleration, Paradox Shmaradox
Skills:
Great: Scholarship
Good: Craftsmanship, Athletics, Guns/Bows
Fair: Alertness, Weapons, Survival, Discipline
Average: Conviction, Endurance, Stealth, Burglary
Stunts:
Research Is Research (Scholarship): Use Scholarship for magical research.
Scientist, Not Wizard (Scholarship): Use Scholarship to determine base complexity for chronomancy.
From Another Time (Craftsmanship): +2 to Craftsmanship when dealing with stuff from his time period.
Powers:
Ritual (Chronomancy) [-2]
Lawbreaker (Sixth) [-2]
Item Of Power [+2] Clock Helmet granting:
Inhuman Speed [-2]
Inhuman Recovery [-2]
The Catch [+1] No Total Recovery. Just normal human healing, but faster.
Magic:
Foci: Clock Helmet (+2 chronomancy complexity)
Total Refresh Cost:
-8
Refresh Total:
-1
« Last Edit: November 19, 2010, 03:24:52 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #61 on: November 12, 2010, 10:39:46 PM »
Breaker Of The Seventh Law (Submerged)

High Concept: Servant Of The Outsiders
Other Aspects: No Line I Haven't Crossed, Things That Man Was Not Meant To Know, Old Money
Skills:
Superb: Lore, Conviction
Great: Discipline, Resources
Good: Endurance, Athletics
Fair: Intimidation, Deceit, Alertness
Average: Presence, Survival, Contacts, Fists, Might
Stunts:
You Do Not Want To See My Soul (Conviction): +2 Conviction when making mental attacks in a Soulgaze.
I've Seen Worse (Discipline): +2 Discipline when defending against The Sight or a Soulgaze.
Powers:
Sponsored Magic (Outsider) [-4]
The Sight [-1]
Soulgaze [-0]
Refinement [-2]
Lawbreaker (First) [-1]
Lawbreaker (Second) [-1]
Lawbreaker (Third) [-1]
Lawbreaker (Fourth) [-1]
Lawbreaker (Fifth) [-1]
Lawbreaker (Sixth) [-1]
Lawbreaker (Seventh) [-2]
Magic:
Foci: Some Guy's Right Arm (+3 offensive power to Outsider-sponsored evocations), Some Guy's Eyeball (+1 offensive control to Outsider-sponsored evocations), Some Guy's Left Hand (+2 defensive power to Outsider-sponsored evocations) Cthulu Statue (+2 complexity to Outsider-sponsored rituals)
Total Refresh Cost:
-17
Refresh Total:
-7
« Last Edit: November 19, 2010, 03:25:12 AM by Sanctaphrax »

Offline cgodfrey7

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Re: Generic NPCs
« Reply #62 on: November 13, 2010, 04:40:39 AM »
Not sure if you are still taking requests, but I would love to see Waitress, Bartender, Cop (that walks a beat), Detective, Security Guard, Book Store Owner, Supervisor, Fisherman.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #63 on: November 13, 2010, 07:09:40 PM »
I am still taking requests. I'll mix those guys in with the demons that I'm making for Tbora.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #64 on: November 13, 2010, 11:43:31 PM »
Poisonous Demon (On The Beach)

High Concept: Snake Demon (or maybe Scorpion Demon, Mushroom Demon, Slime Demon, etc)
Other Aspects: Nearly Brainless, Demonic Soldier
Skills:
Good: Fists, Endurance
Fair: Alertness, Athletics, Stealth
Average: Might, Conviction, Survival
Stunts:
Demonic Poison (Fists): Increase Fists by one when using it for the poison of the Venomous Claws power.
Powers:
Venomous Claws [-3]
Inhuman Recovery [-2]
The Catch (Holy Stuff) [+1]
Total Refresh Cost:
-5
Refresh Total:
-1
« Last Edit: November 19, 2010, 03:25:32 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #65 on: November 13, 2010, 11:49:26 PM »
Bartender (Hydrophobe)

High Concept: Bartender
Other Aspects: A Shoulder To Cry On
Skills:
Fair: Empathy, Rapport, Contacts
Average: Performance, Presence, Endurance, Resources
Stunts:
Mixed Drinks (Performance): +2 to Performance when using it to make alcoholic drinks.
Bartender's Ear (Empathy): +2 to Empathy when dealing with people who are under the influence of alcohol.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
« Last Edit: November 19, 2010, 03:25:50 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #66 on: November 14, 2010, 08:33:18 PM »
Thug Demon (Up To Your Waist)

High Concept: Demonic Thug
Other Aspects: Brawn Over Brains, Maneater
Skills:
Great: Fists, Might
Good: Conviction, Endurance
Fair: Athletics, Intimidation, Alertness
Average: Presence, Stealth, Survival, Contacts, Deceit
Stunts:
Footwork (Fists): Use Fists for defence against ranged attacks.
Powers:
Claws [-1]
Blood Drinker [-1]
Hulking Size [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Holy Stuff) [+2]
Total Refresh Cost:
-9
Refresh Total:
-2
« Last Edit: November 19, 2010, 03:27:49 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #67 on: November 15, 2010, 02:01:35 AM »
Detective (Feet In The Water)

High Concept: Detective
Other Aspects: Keep Digging Until You Get Lucky, One Man Police Squad
Skills:
Great: Investigation
Good: Alertness
Fair: Guns, Empathy, Intimidation, Contacts
Average: Presence, Endurance, Burglary, Driving, Stealth
Stunts:
Scene Of The Crime (Investigation): Checking out a crime scene is at +1 and 1 time increment faster.
I Know Just The Guy (Contacts): Gathering Information is at +1 and 1 time increment faster.
Real Detectives Improvise (Investigation): Spend a fate point to use Investigation instead of any skill used for the purpose of investigating something.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
5
« Last Edit: November 19, 2010, 03:28:27 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #68 on: November 15, 2010, 10:26:28 PM »
I'm using a homebrew power for this one. It is called Unthinkable Size, and you can find it here: http://www.vinlandsolutions.site11.com/Products/DFRPG/SamplePowers/UnthinkableSize.html

EDIT: And now it's been changed. See the Custom Powers Master List for the new version.

Demonic Colossus (Scuba Diving)

High Concept: Enormous Demon
Other Aspects: Sword As Tall As A Building, I Will Consume Your Soul, Big But Not Stupid, Destroyer Of Cities
Skills:
Fantastic: Conviction, Weapons
Superb: Endurance, Might
Great: Alertness, Intimidation
Good: Fists, Presence
Fair: Athletics, Discipline, Lore
Average: Investigation, Survival, Deceit
Stunts:
Parry Everything (Weapons): Use Weapons as a defence against ranged attacks.
Powers:
True Aim [-1]
Soul Eater [-1] Treat as Blood Drinker
Titanic Size [-4]
Mythic Strength [-6]
Mythic Toughness [-6]
The Catch (Weapons rated 6 or higher) [+3]
Physical Immunity [-8]
Stacked Catch (Holy Stuff) [+2]
Total Refresh Cost:
-22
Refresh Total:
-5
« Last Edit: May 21, 2011, 04:56:28 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #69 on: November 15, 2010, 11:40:22 PM »
Security Guard (Hydrophobe)

High Concept: Security Guard
Other Aspects: Rules Are Rules, Comes Off As A Prick
Skills:
Good: Alertness
Fair: Guns, Fists
Average: Endurance, Athletics, Might
Stunts:
Armed Arts (Fists): Wield a baton or stunner with Fists.
Sentry (Alertness): May take an action to add 2 to Alertness until he takes another action.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
« Last Edit: November 19, 2010, 03:29:41 AM by Sanctaphrax »

Offline Belial666

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Re: Generic NPCs
« Reply #70 on: November 16, 2010, 02:38:22 PM »
Shade (Submerged)

High Concept: returned soul
Other Aspects: servant of darkness, undying nightmare, I cannot lie, knowledge from beyond
Skills:
+5 Intimidate, Lore
+4 Conviction, Scholarship
+3 Contacts, Discipline
additional skills depend on previous life
Stunts:
Knowledge from Beyond: you got knowledge gained from contacts in the world of the dead. +2 to knowledge rolls about actions of now-dead people
Powers:
Spirit Form
Poltergeist
Living Dead - shades must be banished
Incite Emotion: Terror (at range, weapon 2)
Physical Immunity: material attacks (everybody knows it, broad catch, only one thing)
Refresh Total:
-2



Stygian Acolyte (Snorkeling)

High Concept: Disciple of the Void
Other Aspects: There Is No Suffering; Only Ignorance, There Are No Laws; There is Knowledge, There is No Death; Only The Dark
Skills:
+5 Conviction, Discipline
+4 Presence, Lore, Scholarship
+3 Endurance, Athletics, Contacts
+2 Deceit, Intimidate, Rapport
+1 Empathy, Craftmanship, Performance
Powers:
Evocation - void control bonus
Sponsored Magic: Stygian (hellfire-equivalent, bonuses to outsider magic)
Lawbreaker 7th (x2)
Ouroboros Bracers: +4 offensive control and +4 offensive power foci for Void
Amulet of the Black Sun: +1 defensive control, +1 defensive power for Void
Specialization: void power +2
Living Nightmare - stygians must be burned in broad daylight
Human Guise
Inhuman Constitution
Refresh Total:
0

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #71 on: November 16, 2010, 08:56:05 PM »
Thanks for posting, Belial. I may not have made this entirely clear, but I welcome anyone who wants to post their NPCs here. That being said, I do have a couple of nitpicks concerning the powers listed for your characters.

First, I'm not sure that you've costed the catch on the Shade's Physical Immunity correctly. I would say that non-material attacks would be a narrow catch that doesn't qualify for the "only one thing" bonus. Of course, this is fairly irrelevant for a negative refresh character like the Shade.

Second, I'm not sure exactly what powers the Stygian Acolyte has. Here's my best guess:

Evocation [-3]
Sponsored Magic (Stygian) [-3]
Lawbreaker (Seventh) [-2]
Refinement [-4]
Living Dead [-1]
Human Guise [-0]
Wizard's Constitution [-0]

This looks good, except that I don't think that you can have both Wizard's Constitution and Living Dead. They seem mutually exclusive to me.

PS: Are these related to your character in the Enduring The Apocalypse campaign? The Stygian Acolyte seems quite similar to Elena.

Offline Belial666

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Re: Generic NPCs
« Reply #72 on: November 16, 2010, 10:48:49 PM »
Material attacks is just purely physical, mundane items and dangers. ANYTHING that isn't mundanely physical would work. A lit torch would burn just fine (fire). A blessed weapon or one coated in holy oil also would work - and so would a religious symbol (faith). The personal attacks of any creature that would be affected by a threshold (supernatural power). Spellcasting (true magic). An inherited object that is significant to the wielder (emotions). Basically the immunity stops mundane harm only - nothing else.

The Stygian has whatever supernatural help she needs to heal - the wizard's constitution is only there to reflect her longevity.


Elena is quite a bit higher than a Stygian Acolyte and she also has actual Outsider ancestry. The Stygian here is like the antagonist from one of the short stories - a once mortal talent that used Outsider knowledge and did the patchwork immortality thingy. Only, instead of replacing her body parts, she replaced pieces of her soul with spiritual energy from Outside. (which would be BAD).

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #73 on: November 16, 2010, 11:13:59 PM »
Ah. Now it makes sense. Thanks for the explanation.

Offline zegion

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Re: Generic NPCs
« Reply #74 on: November 17, 2010, 03:26:32 AM »
Awesome post man.  As a man that has been both a military enlisted/officer (im an Artillery officer who has commanded an Infantry Company, a Camp and ive been offered an Artillery Battery in my national guard brigade) and now in law enforcement your concepts are pretty accurate. Your officer and sergeant are a little over powered but in a game your assuming that these are are at the top of their game.  For a more accurate/wet behind the ears officer you could use the Sgt right up but lower guns for a high rapport/presence skill.  

JR. OFFICER: Concepts "wet behind the ears."  "Can't spell Lost without LT."  "What i lack in experience I will make up with enthusiasm."  "Young Stud"

Sgt Concepts: "If i had a sense of humor the army would have issued it to me."  "Sir Listen to me and we will be all right."   "Hates anything with brass (rank for those of you not in the military)."  "Back Bone of the Army,  and my favorite "Officers have Authority, but I have the power"  
« Last Edit: November 17, 2010, 03:48:23 AM by zegion »
-They fought for their lives But most of them died

-The angels were crying, As they carried his brothers away. With the fire raining down And the Hell all around
There were few men left standing that day.


Big & Rich 8th of November.