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Belial666:

DARKSEID


High Concept: Lord of Apokolips
Other Aspects:  Dimensional Tyrant, A God Am I, Evil Beyond Measure, And The Skies Shall Rain Fire, Obsessed With The Secrets Of The Universe
Skills:
+8 Conviction, Intimidate, Resources
+7 Endurance, Might, Weapons
+6 Athletics, Discipline, Alertness
+5 Lore, Presence, Scholarship, Deceit
+4 Empathy, Rapport, Contacts, Guns
All other skills default to Good
Powers/Stunts:
[-8] Titanic Strength (+8 attack stress, +4 grapple, +6 grapple stress, +20 lifting/breaking)
[-6] Omega Beams - damage as per thrown weapon with base w4, unlimited range and True Aim
[-6] Homing - Darkseid's Omega Beams can bend in any direction, around barriers and follow targets around. As long as there is an unblocked path between Darkseid and the victim, however twisted, unlikely or indirect, the Omega Beams ignore intervening barriers. In addition, if the Omega Beams miss and Darkseid maintains line of sight, he can spend a supplemental action every round to have them attack again and again until they hit. Darkseid may direct up to 3 beams at any given round, including that round's normal attack in that total.
[-2] Unstoppable - Darkseid's Omega Beams treat toughness powers as one grade lower; immunity to mythic, mythic to supernatural, supernatural to inhuman and inhuman is ignored. This does mean they can harm otherwise invulnerable targets normally.
[-4] Omega Sanction - a character taken out by the Omega Beams is normally obliterated. However, Darkseid may select any other takeout effect in keeping with his nature - such as banishing targets to prison planets or nightmare dimensions, warping them, casting them to a lifeless void and so on.
[-1] Reversible - Darkseid may reverse any previous effects of the Omega Beams, including the normally lethal ones such as annihilation, regardless of the current location or status of the victim.
[-2] Omega Blast - Darkseid can hit a zone without penalties with his Omega Beams but loses the Homing Effect.
       For every -2 penalty to attack, he can hit an additional zone.
[-1] Swing for the Fences
[-6] Mythic Stoicism - as per Mythic Toughness, but for mental effects.
[-6] Mythic Toughness (unknown catch)
[-8] Physical Immunity
[+1] Stacked catch: extra toughness. Darkseid has 8 more stress boxes and 4 more armor rather than true immunity.
[-6] Mythic Resilience: +3 to all defense rolls.
[-3] Senses - Darkeid can see anywhere in his Domain if he so desires. He can also project an astral presence of himself to perceive distant places beyond his domain as if standing there - even to other planets or dimensions.
[-1] Domain: Apokolips
[-1] Power of Tyranny - may use Intimidate to inspire or guide followers instead of Presence
[-2] Overpowering Will - may use Conviction instead of Rapport to persuade others. Darkseid gets a +2 bonus to such rolls.

Silverblaze:

--- Quote from: Belial666 on September 08, 2011, 09:44:39 AM ---DARKSEID


High Concept: Lord of Apokolips
Other Aspects:  Dimensional Tyrant, A God Am I, Evil Beyond Measure, And The Skies Shall Rain Fire, Obsessed With The Secrets Of The Universe
Skills:
+8 Conviction, Intimidate, Resources
+7 Endurance, Might, Weapons
+6 Athletics, Discipline, Alertness
+5 Lore, Presence, Scholarship, Deceit
+4 Empathy, Rapport, Contacts, Guns
All other skills default to Good
Powers/Stunts:
[-8] Titanic Strength (+8 attack stress, +4 grapple, +6 grapple stress, +20 lifting/breaking)
[-6] Omega Beams - damage as per thrown weapon with base w4, unlimited range and True Aim
[-6] Homing - Darkseid's Omega Beams can bend in any direction, around barriers and follow targets around. As long as there is an unblocked path between Darkseid and the victim, however twisted, unlikely or indirect, the Omega Beams ignore intervening barriers. In addition, if the Omega Beams miss and Darkseid maintains line of sight, he can spend a supplemental action every round to have them attack again and again until they hit. Darkseid may direct up to 3 beams at any given round, including that round's normal attack in that total.
[-2] Unstoppable - Darkseid's Omega Beams treat toughness powers as one grade lower; immunity to mythic, mythic to supernatural, supernatural to inhuman and inhuman is ignored. This does mean they can harm otherwise invulnerable targets normally.
[-4] Omega Sanction - a character taken out by the Omega Beams is normally obliterated. However, Darkseid may select any other takeout effect in keeping with his nature - such as banishing targets to prison planets or nightmare dimensions, warping them, casting them to a lifeless void and so on.
[-1] Reversible - Darkseid may reverse any previous effects of the Omega Beams, including the normally lethal ones such as annihilation, regardless of the current location or status of the victim.
[-2] Omega Blast - Darkseid can hit a zone without penalties with his Omega Beams but loses the Homing Effect.
       For every -2 penalty to attack, he can hit an additional zone.
[-1] Swing for the Fences
[-6] Mythic Stoicism - as per Mythic Toughness, but for mental effects.
[-6] Mythic Toughness (unknown catch)
[-8] Physical Immunity
[+1] Stacked catch: extra toughness. Darkseid has 8 more stress boxes and 4 more armor rather than true immunity.
[-6] Mythic Resilience: +3 to all defense rolls.
[-3] Senses - Darkeid can see anywhere in his Domain if he so desires. He can also project an astral presence of himself to perceive distant places beyond his domain as if standing there - even to other planets or dimensions.
[-1] Domain: Apokolips
[-1] Power of Tyranny - may use Intimidate to inspire or guide followers instead of Presence
[-2] Overpowering Will - may use Conviction instead of Rapport to persuade others. Darkseid gets a +2 bonus to such rolls.

--- End quote ---

Probably accurate, or as close as you can get with this sytem. (click to show/hide) Though, Supes has planted this guy in hte Source Wall single handedly when pissed off once.  An equal statting of Superman should exist.  Even Batman took him down with a godslaying bullet ultimately killing him. 
So... it might be giving him too much credit.  Or both those cases could be a case of narrative might via author granting the ability to win to anyone so long as they are written to win.

Belial666:
It should be noted that while I gave Darkseid 62 refresh in powers and Superman only 41, they both have a refresh level of 42 and their offensive skills are at similar levels. Darkseid always wins in his initial fights with Superman, after all. However, Kal-El racks up lots of fate points over the course of such stories so when it's the time to face Darkseid again, he has 20-something of them (comics stories have a crapload of complications), making up the refresh difference long enough to narrowly beat him.
Also, Superman is powerful enough to never use Fate Points with lesser opponents in his stories or risk killing them. When the time comes to face huge threats, he gives the World-Of-Cardboard speech and then he does use the crapload of FPs he's gathered to "unleash his full power".

As for Batman, is anyone surprised that he did have a bullet satisfying Darkseid's catch?  ::)

polkaneverdies:
Belial it is nice to have you back. The boards just aren't as exciting without the prospect of coming across one of your jaw dropping writeups.

Belial666:
Thanks, guys. One of the reasons I do those writeups in the first place is so others can see them. After all, I won't get to play them in a game. Not unless it is some kind of god game or something.

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