The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
The stunts as powers make sense. Actually, Faerie Tongue should probably go onto the master list. Needs a new name for that, though. Do you mind?
Eldest Gruff is undoubtedly a better fighter, but he probably actually has fewer skill points. Outside of combat, Austris would likely match or beat him at many things.
As for the grapples:
http://www.jimbutcheronline.com/bb/index.php/topic,22465.0.html
wyvern:
--- Quote from: Sanctaphrax on August 22, 2011, 04:11:46 AM ---The stunts as powers make sense. Actually, Faerie Tongue should probably go onto the master list. Needs a new name for that, though. Do you mind?
--- End quote ---
Be my guest; I gave it to Austris because she needed more languages than her scholarship skill would give her - and I couldn't justify a higher scholarship in terms of who she was (or make it fit into the skill stack, either.) Plus - minor Changes spoiler: (click to show/hide)If a little dew-drop faerie like Toot can just casually speak whatever language he pleases and not even understand the concept of "that's a different language" - then a fairly major sidhe ought to be able to do the same.
--- Quote from: Sanctaphrax on August 22, 2011, 04:11:46 AM ---As for the grapples:
http://www.jimbutcheronline.com/bb/index.php/topic,22465.0.html
--- End quote ---
Hm. Well... I think it ought to have the tag required. If it doesn't need it as a tag-for-effect, then perhaps utilize it to boost the block strength or make the spell zone-wide or somesuch, akin to the "Grasping Branches" example on YS294?
ways and means:
High Concept: Half-Crazed Drunk Airship Captain
Trouble: Making ends meet
Aspects: Fearless Pilot, Estranged Farther, Veteran of the Last War, Unforgiving Captain, Last of my old unit.
Skills:
+5: Piloting/Driving, Fists
+4: Guns, Endurance
+3: Might, Survival
+2: Presence, Mechanics/Craftsmanship
+1: Empathy, Resources, Contacts, Scholarship, Weapons
Pure Mortal +2
Sky Ship Buyer: Count Resources at +2 when buying ship parts and vessels
I know every rivet: +3 to mechanics rolls on his Sky Ship.
Footwork (fists)
Pistol Marksman (guns) - +1 accuracy when firing a pistol
Shatter points (guns): +2 weapons rating when tagging an aimed aspect.
Fair Weather or foul: +2 to piloting rolls in storms.
Drunken Fighter: This reduces any of the penalties from being drunk in battle by 2.
Refresh Adjust -5
Sanctaphrax:
I like him, even if he's questionably generic. (Let's be honest, I've posted less generic characters here. I have no right to point fingers.)
Might steal some of those stunts for the master list, if you don't mind.
ways and means:
Don't mind at all.
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