The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
@Belial: I regard that as a typo.
@Silverblaze: You're right, the thread has drifted. But I don't intend to change the name right now.
@zaczane: Still waiting for an explanation of Mother Sleet's new powers.
@ways and means: Good stuff. I like the new version better, and No Matter The Strength is pretty cool. The Elder Dragon is also pretty interesting. Got a few questions about him:
1. He lacks Toughness beyond his Physical Immunity. I'd like to hear the reasoning behind that.
2. Why no Hulking Size, Claws, or Breath Weapon?
3. This guy's actually pretty slow and very unskilled at physical combat. Once again, I'd like to hear the reason.
4. What inspired this guy? He doesn't seem like a stereotypical dragon, so I figure you had some kind of model for him.
Also, I feel as though I ought to point out a few minor errors:
1. Human Form and The Sight cost +1 and -1 respectively. You may also want to specify what Human Form applies to.
2. Refresh Total should be -1.
3. He's got 2 spare Focus Slots.
4. He's got 5 spare skill points.
Silverblaze:
The Crow (Eric Draven)
HC: Spirit returned to the land of the living to set wrong things right
Trouble: "Living" on borrowed time
Other aspects: My Crow, My Link to the World and My Power; It Can't Rain All The Time; Quote the Raven, Nevermore; Nothing is Trivial; My Memories of Life Drive Me
Skills:
Superb: Fists, Endurance, Guns
Great: Intimidation, Stealth, Weaponry
Good: Performance, Conviction, Athletics, Alertness
Fair: Empathy, Rapport, Discipline, Presence
Average: Drive, Lore, Burglary, Scholarship
Stunts:
Killer Blow
Fleet of Foot
Footwork
Was That Supposed to Hurt?
Two Weapon Training
Impossible leaps
No Pain, No Gain
Scary as F%^&!
Powers:
Inhuman Speed-2
Inhuman Strength-2
Inhuman Toughness-2
Mythic Recovery-6
The Catch + 3 ( his raven is harmed )
Incite, Very Potent, Lasting, Despair - 4
Psychometry-1
Cloak of Shadows-1
Supernatural Senses -2 Can track those he came back to kill; can see through his ravens eyes
Ritual - 2 Biomancy (centralizing on healing) (can only be used to help people who he had connection to (hoever tenuous) in life)
+? most powers are contingent on bird being healthy, incite emotion only usable against those who The Crow returned to kill
Not sure what power level to set him at
zaczane:
about the underbelly as the catch to toughness, i think thats a pretty well known spot to hit a dragon so +2 there.
second any body can hit it so its obviously common, but its not very specific so overall i'd give it a +4 for its catch
also you have fists at superb and average so i'd switch one with weapons, my opinion would be the superb one cause of breath weapon and claws are rolled by weapons.
jadecourtflunky:
Claws are rolled by fists. There are stunts to switch breath weapon to fists, but none to make claws a weapons skill.
Katarn:
For all you Metroid fans... this is far from complete, just a quick write-up looking for some feedback.
Ridley
High Concept: Space Pirate General
Trouble: Mortal Foe of Samus Aran
Other Aspects: Cunning God of Death, Federation's Most Wanted, Heartless Monster, Intimidating Dragon, Battle Pleases Me
Skills:
Superb: Weapons, Fists
Great: Endurance, Intimidation
Good: Athletics, Resources
Fair: Might, Alertness
Average: Presence, Stealth
Stunts:
*Leadership- Ridley is a General of the Space Pirates, and an effective one at that.
Powers:
[-6]Mythic Recovery- Ridley shrugs off consequences like they're nothing. He has also brushed shoulders with death, but comes back from feasting upon corpses. He does not tire in battle.
[-2]Hulking Size- Ridley is big, scary, and intimidating.
[-1]Wings- Ridley can fly.
[-2]Breath Weapon- He can breathe fire.
[-1]Claws- Ridley will get close and personal if need be.
[-1]Echoes of the Beast (Dragon)- despite being the only known member of his kind (by the Federation at least), he knows his heritage well.
[+0]Natural Reflexive Armor- after Ridley takes a decent beating, his skin hardens, upgrading abilities (costs covered under individual abilities labeled NRA.
[-2]Inhuman Speed (NRA)- Ridley can move quick, when need be.
[-4]Inhuman Strength- Supernatural Strength (NRA)
[-6]Supernatural Toughness- Mythic Toughness (NRA)- Ridley can take a lot of hits, especially after his skin hardens in response to beam attacks from the Arm Cannon.
[+2]The Catch: Ridley is vulnerable when attacked in the throat and certain points on his chest.
Equipment: None.
Refresh Cost: -24
Total Refresh: 5
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