The Dresden Files > DFRPG Resource Collection

Generic NPCs

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bibliophile20:
Ooh, ooh, for your thousandth post, do a guardian angel!

Sanctaphrax:
Here you go. How's it look?

And now I'm a Posty McPosterpants. I don't feel any different.

Guardian Angel (Hydrophobe)

High Concept: Guardian Angel
Other Aspects: Not A Full Angel, Partially Intangible, Protector Of Children
Skills:
Good: Conviction
Fair: Alertness
Average: Empathy, Rapport, Lore, Discipline, Investigation
Stunts:
Divine Protector (Conviction): May use Conviction to create blocks against physical harm.
Improved Divine Protection (Conviction): +2 to Conviction when using it to create blocks.
Threshold Guardian (Conviction): +3 to Conviction when using it with Bless This House.
Powers:
Spirit Form [-3]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Unholy Stuff) [+3]
Wings [-1]
Guide My Hand [-1]
Bless This House [-1]
Sponsored Faith [-1] (May take sponsor debt instead of paying fate points for True Faith powers)
Total Refresh Cost:
-11
Refresh Total:
-9

Sanctaphrax:
Going to take a crack at a few D&D classes now.

Barbarian (Chest Deep)

High Concept: Barbarian
Other Aspects: Very Angry, Illiterate
Skills:
Superb: Weapons, Endurance
Great: Athletics, Alertness
Good: Might, Fists
Fair: Survival, Discipline
Average: Intimidation, Conviction
Stunts:
Rage (Weapons): May go berserk in combat, attacking until death. When berserk, attacks are at +1 and inflict +1 stress but defence is at -1.
Uncanny Dodge (Alertness): +2 when rolling against surprise.
Fast Movement (Athletics): +2 to sprint.
Uncontrollable Will (Discipline): +3 to Discipline for mental defence when Rage is active.
Powers:
Human Form variant (powers only available when using Rage stunt) [+1]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (magic) [+1]
Total Refresh Cost:
-6
Refresh Total:
2

sandchigger:

--- Quote from: Sanctaphrax on March 24, 2011, 09:48:31 PM ---Going to take a crack at a few D&D classes now.

Barbarian (Chest Deep)

High Concept:
Other Aspects:
Skills:
Superb: Weapons, Endurance
Great: Athletics, Alertness
Good: Might, Fists
Fair: Survival, Discipline
Average: Intimidation, Conviction
Stunts:
Rage (Weapons): May go berserk in combat, attacking until death. When berserk, attacks are at +1 and inflict +1 stress but defence is at -1.
Uncanny Dodge (Alertness): +2 when rolling against surprise.
Fast Movement (Athletics): +2 to sprint.
Uncontrollable Will (Discipline): +3 to Discipline for mental defence when Rage is active.
Powers:
Human Form variant (powers only available when using Rage stunt) [+1]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-7
Refresh Total:
1

--- End quote ---

The Catch for Barbarians should be magic.

Sanctaphrax:
Paladin (Chest Deep)

High Concept: Paladin
Other Aspects: Lawful Good, Code Of Conduct, Paladin's Mount, Knight In Shining Armour
Skills:
Superb: Conviction
Great: Presence, Weapons
Good: Fists, Endurance
Fair: Discipline, Survival, Athletics
Average: Rapport, Alertness, Lore, Empathy, Might
Stunts:
Smite Evil (Weapons): Spend a fate point when attacking a target with a catch of holy to satisfy that catch, get +2 to hit, and inflict +2 stress. (This might be better as a power.)
Paladin's Mount (Survival): +1 to ride, +2 to ride horses, +3 to ride special mount.
Lay On Hands (Conviction): Use Conviction to for medical treatment.
Aura Of Courage (Discipline): +2 to resist fear for you, +1 to resist fear for everyone around you. (Might also be better as a power.)
Powers:
Righteousness [-2]
Supernatural Sense (Detect Evil) [-1]
Total Refresh Cost:
-7
Refresh Total:
1

EDIT: PS: Smite Evil and Lay On Hands can be replaced with powers. Smite Evil can be replaced with a variation on Holy Touch that works through weapons, while Faith Healing or Healing Light from the custom power thread could replace Lay On Hands.

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