The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
Here's the sixth Emissary Of Power.
Emissary of Dark Evil Nasty Things (Submerged)
High Concept: Soldier Of Darkness
Other Aspects: Deathbed Conversion, Humanoid Monster, Master Of Slaughter, Willing Tool
Skills:
Superb: Weapons, Athletics
Great: Intimidation, Might
Good: Endurance, Alertness
Fair: Stealth, Conviction, Lore
Average: Empathy, Fists, Presence, Discipline, Survival
Powers:
Marked By Power [-1]
Human Guise [-0]
Living Dead [-1]
Demonic Co-Pilot [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Supernatural Toughness [-4]
The Catch [+3] holy stuff
Item Of Power [+2] Butcher Knife granting:
Breath Weapon [-2]
On Fire [-1] attacks with the knife inflict +2 stress.
True Aim [-1]
Total Refresh Cost:
-10
Refresh Total:
0
This guy is a terror in a fight. He does, however, have weaknesses. He doesn't heal over time the way non-undead do, he has no fate points, and his only decent skill outside of a fight is Intimidation. He makes for a good, simple, fight scene. He doesn't need a motivation, since he's always following the orders of something else. At lower power levels, killing this guy could a major task that costs the entire group a great deal of effort.
Variations on this character could include ditching the Item Of Power or shuffling the physical abilities. As always, stunts are good.
This guy has no refresh. He looks fairly human, but it would be a real mistake to call him anything other than a monster.
ralexs1991:
--- Quote ---Might not be human. A raven, for example, would have Dimunitive Size, Wings, and Echoes Of The Beast.
--- End quote ---
id dig the norse mythology throwback
Sanctaphrax:
Here's the seventh Emissary of Power.
Seelie Knight (Snorkeling)
High Concept: Knight Of The (Un)Seelie Court
Other Aspects: Jack Of All Trades, Global Significance, Obey The Queens
Skills:
Great: Conviction, Weapons, Lore, Discipline
Good: Endurance, Presence, Athletics, Alertness
Fair: Deceit, Stealth, Fists, Survival
Average: Rapport, Empathy, Intimidation, Might
Stunts:
I Know Fairies (Lore): Use Lore for fairy contacts.
Bows Are Weapons (Weapons): Use Weapons for bows.
Powers:
Marked By Power [-1]
Sponsored Magic ((Un)Seelie) [-4]
Glamours [-2]
True Aim [-1]
Item Of Power [+2] Sword granting:
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch [+3] cold iron.
Total Refresh Cost:
-12
Refresh Total:
1
A fairly versatile character who can fight several different ways, create illusions, cast spells, and survive socially. He's fairly powerful, but nowhere near as strong as his importance would imply. Use him when you need stats for a Faerie Knight.
The variants of this type of character are essentially limitless. If you're looking for a quick way to mix things up, ditch the stunts, True Aim, and Glamours. Then reinvest the refresh in whatever comes to mind.
Sanctaphrax:
Here's the eighth and final Emissary of Power.
The Prophet (Scuba Diving)
High Concept: Messiah
Other Aspects: Voice Of God, Inspiring Leader, Accurate Fanaticism
Skills:
Fantastic: Conviction
Superb: Presence, Discipline
Great: Lore, Rapport
Good: Endurance, Alertness, Contacts
Fair: Resources, Intimidation, Scholarship
Average: Empathy, Investigation, Fists
Stunts:
Divine Sanction (Conviction): +1 to Conviction when acting on behalf of his god.
Sermonize (Conviction): Use Conviction for religious speeches.
Fire And Brimstone (Conviction): Use Conviction for spiritual Intimidation.
Shield Of Faith (Conviction): Use Conviction for physical defense.
Stubborn Faith (Conviction): Two additional minor mental consequences against attacks on faith.
Religious Leader (Conviction): Use Conviction for Contacts with people who share your religion.
Powers:
Marked By Power [-1]
Sponsored Magic [-4]
Refinement [-1]
Guide My Hand [-1]
Bless This House [-1]
Righteousness [-2]
Holy Touch [-1]
Total Refresh Cost:
-17
Refresh Total:
0
This guy is a pretty serious threat in any kind of conflict. He's intended to be a major villain. He's got an agenda and the qualities of a leader. His moral status is left deliberately ambigous. Maybe his god isn't actually a good guy. Maybe he's the prophet of an Outsider. He has zero refresh, so for better or for worse he has no free will.
Possible variants include a more political prophet with the The Boss and Minions stunts, one with better spellcasting, or one optimized for social combat.
Sanctaphrax:
The Emissaries Of Power are done. Before I get to mortal practitioners, I would like to ask if there's anything people want to see. Need an NPC for your game, but can't be bothered to stat him up? Now's your chance to dump the work on someone who enjoys it.
adgramaine mentioned earlier that he would like it if I could stat out different variants on the Pure Mortal characters I made earlier. I would be quite willing to do this, but first I need a more specific request. Just pick a mortal NPC, and I'll create a few alternate versions.
I'll start on mortal practitioners in a day or two, unless someone speaks up.
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