The Dresden Files > DFRPG Resource Collection

Generic NPCs

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Sanctaphrax:
Banshee (Hydrophobe)

High Concept: Banshee
Other Aspects: Harbinger Of Death, Ghost Or Faerie?, Connected To The Great Gaelic Families, Washerwoman
Skills:
Good: Performance
Fair: Intimidation, Lore
Average: Presence, Stealth, Deceit
Stunts:
Mourning Wail (Performance): +2 to Performance when singing for someone who is about to die.
Improved Supernatural Senses (Lore): +2 to Lore for Supernatural Sense.
Powers:
Supernatural Sense [-1] (Foretelling death)
Spirit Form [-3]
Physical Immunity [-8]
The Catch (cold iron, salt, possibly other things) [+4]
Total Refresh Cost:
-10
Refresh Total:
-8

Sanctaphrax:
Traffic Patrol Cop (Hydrophobe)

High Concept: Traffic Cop
Other Aspects: Just Doing His Job, Bottom Of The Totem Pole, Spends All Day In A Car
Skills:
Fair: Driving, Alertness
Average: Endurance, Athletics, Contacts, Intimidation, Guns, Fists
Stunts:
Police Driver (Driving): +2 to drive a police car.
Traffic Watcher (Alertness): +2 to car-related Alertness.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Forensics Specialist (Hydrophobe)

High Concept: Forensic Examiner
Other Aspects: Pretty Nebbish For A Cop, Disturbingly Comfortable With Corpses
Skills:
Good: Scholarship
Fair: Craftsmanship, Contacts
Average: Guns, Alertness, Investigation
Stunts:
Forensic Eye (Scholarship): May use Scholarship to examine evidence.
Forensic Training (Scholarship): +2 to Scholarship for forensics.
Police Ties (Contacts): +2 to Contacts when dealing with other police officers.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1

jadecourtflunky:
Could you post some smugglers? (thugs and a leader).
Thanks for this thread... It helps a lot with my games.

Sanctaphrax:
Glad you like it, jadecourtflunky. I`ve got your smugglers and Buscadera`s orks here. Feedback would be appreciated.

Smuggler (Hydrophobe)

High Concept: Smuggler
Other Aspects: Ratlike, Easy Money
Skills:
Good: Deceit
Fair: Resources, Alertness
Average: Burglary, Guns, Driving
Stunts:
Palm Greaser (Resources): +2 to Resources when using it to bribe someone.
Smuggler (Deceit): +2 to Deceit when using it to smuggle.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Smuggler Kingpin (Feet In The Water)

High Concept: Kingpin Smuggler
Other Aspects: Master Of Sleaze, Underground Empire
Skills:
Great: Deceit
Good: Contacts, Resources
Fair: Alertness, Empathy, Rapport
Average: Presence, Burglary, Conviction, Discipline
Stunts:
Connected (Contacts): +2 to Contacts within organized crime.
The Boss (Contacts): May use Contacts to hire people.
Filthy Lucre (Resources): +2 to Resources when using it illicitly.
Palm Greaser (Resources): +2 to Resources when using it to bribe someone.
Smuggler (Deceit): +2 to Deceit when using it to smuggle.
Illusion Of Grandeur (Deceit): Use Deceit to make a good first impression.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
2

Ork (Hydrophobe)

High Concept: Ork
Other Aspects: Tribesman, Brutish But Not Monstrous
Skills:
Good: Weapons
Fair: Fists, Might
Average: Endurance, Athletics, Intimidation
Powers:
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (Fire) [+1]
Total Refresh Cost:
-3
Refresh Total:
1

Ork Chieftan (Up To Your Waist)

High Concept: Ork Chieftan
Other Aspects: War Leader, Like Herding Cats, Strongest Man In The Tribe
Skills:
Great: Weapons, Might
Good: Presence, Endurance
Fair: Alertness, Intimidation, Fists
Average: Athletics, Conviction, Contacts, Resources, Performance
Stunts:
War Leader (Weapons): +1 to Weapons when commanding other orcs in combat.
Footwork (Weapons): Defend against all attacks with Weapons.
Leadership (Presence): +1 to lead a group, leading a group is one time increment faster.
Powers:
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (Fire) [+1]
Total Refresh Cost:
-6
Refresh Total:
1

Ork Shaman (Chest Deep)

High Concept: Ork Shaman
Other Aspects: Spiritual Leader, Tribal Drummer, Executor Of The Ancestors` Will
Skills:
Great: Conviction, Lore
Good: Discipline, Endurance, Performance
Fair: Presence, Might, Fists, Alertness
Average: Athletics, Contacts, Craftsmanship, Scholarship, Intimidation
Powers:
Sponsored Magic (Ork Ancestors) [-4]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (Fire) [+1]
Total Refresh Cost:
-7
Refresh Total:
1

jadecourtflunky:
They look great. Thanks.

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