Author Topic: Generic NPCs  (Read 140942 times)

Offline devonapple

  • Posty McPostington
  • ***
  • Posts: 2165
  • Parkour to YOU!
    • View Profile
    • LiveJournal Account
Re: Generic NPCs
« Reply #165 on: December 28, 2010, 07:55:06 AM »
I seem to have overwritten the stats of Zombie Chimera #3 with those of the Shade. I'm afraid that I don't remember exactly what the stats of Zombie Chimera #3 were originally. Can anyone help me with this?

It was the Assassin winged-snake-baby. It might have been -8 to -12 Refresh. It had Wings, Cloak of Darkness, and a lot of other Powers. I forget the rest.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #166 on: December 30, 2010, 03:43:19 AM »
Well, I strongly suspect that this isn't exactly the same as it used to be. I thought that it had Spider Walk, but devonapple seems convinced that it had Wings. And the powers and stunts that I have here add up to a fair bit over -12 refresh. Oh well, it's not that important.

Zombie Chimera #3 (Submerged)

High Concept: Undead Cat-Snake-Child
Other Aspects: My Drum Beats Like A Heart, Built For Assassination, Mentally Broken
Skills:
Superb: Fists, Stealth
Great: Athletics, Burglary
Good: Endurance, Alertness
Fair: Investigation, Might, Intimidation
Average: Conviction, Discipline, Lore, Survival, Deceit
Stunts:
Necrotic Poison (Fists): +1 to Fists when using venom from Venomous Fists power.
Sneak Attack (Stealth): +2 to Stealth when ambushing someone.
Powers:
Living Dead [-1]
Wings [-1]
Cloak Of Shadows [-1]
Venomous Claws [-3]
Inhuman Strength [-2]
Supernatural Speed [-4]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-16
Refresh Total:
-6
« Last Edit: December 31, 2010, 06:48:32 AM by Sanctaphrax »

Offline Drashna

  • Conversationalist
  • **
  • Posts: 245
    • View Profile
Re: Generic NPCs
« Reply #167 on: December 31, 2010, 12:04:39 AM »
Definitely did, but it was more of "Wings (?)".  Either way, looks good.
[qoute='piotr1600']Sure true love will conquer all... You sponsored an instant vision of a tentacled Cthuluoid monstrosity following Elaine around, meeping piteously and making puppy dog eyes at her while she sighs loudly and gently kisses those tentacles...[/qoute]

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #168 on: December 31, 2010, 04:14:17 AM »
I am sorry to say that I have no idea what you mean, Drashna. Could you please explain?

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #169 on: December 31, 2010, 06:31:57 AM »
And now I'm done Tbora's requests. Three cheers for me!

Kraken Shade (Scuba Diving)

High Concept: Kraken Ghost
Other Aspects: Necromancer's Secret Weapon, Swimming Through Everything, Unrealistically Large, Surprisingly Intelligent
Skills:
Fantastic: Might, Endurance
Superb: Athletics, Fists
Great: Alertness, Survival
Good: Conviction, Lore
Fair: Intimidation, Investigation, Deceit
Average: Discipline, Presence, Scholarship
Stunts:
Tentacle Grab (Might): +1 to grapple.
Crushing Grip (Might): No penalty for supplemental action to inflict damage in a grapple.
Many-Limbed (Might): May grapple using the rules for Spray Attacks.
Powers:
Hulking Size [-2]
Wings [-1]
Aquatic [-1]
Long Reach [-1] (may make melee attacks and grapples from a zone away)
Mythic Strength [-6]
Supernatural Toughness [-4]
The Catch (weapons rated 6 or greater) [+2]
Spirit Form (Poltergeist) [-5]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-28
Refresh Total:
-11

PS: This post was accidentally deleted and then rewritten from memory, so it may not be exactly the same as it once was.
« Last Edit: January 01, 2011, 02:03:12 AM by Sanctaphrax »

Offline Drashna

  • Conversationalist
  • **
  • Posts: 245
    • View Profile
Re: Generic NPCs
« Reply #170 on: December 31, 2010, 06:46:02 AM »
IIRC, when you wrote up the #3 shade, it sounded like you weren't sure if it should have wings or not, and had a question mark with it. but #3 definitely had wings. :)
Though I could be remembering another monster.  You *do* have so many good monsters listed!
[qoute='piotr1600']Sure true love will conquer all... You sponsored an instant vision of a tentacled Cthuluoid monstrosity following Elaine around, meeping piteously and making puppy dog eyes at her while she sighs loudly and gently kisses those tentacles...[/qoute]

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #171 on: December 31, 2010, 06:48:15 AM »
Ah, okay. I'll ditch the Spider Walk option then.

And thanks.

Offline Drashna

  • Conversationalist
  • **
  • Posts: 245
    • View Profile
Re: Generic NPCs
« Reply #172 on: December 31, 2010, 08:39:41 PM »
No. Thank you for all the great creatures you've stated.
[qoute='piotr1600']Sure true love will conquer all... You sponsored an instant vision of a tentacled Cthuluoid monstrosity following Elaine around, meeping piteously and making puppy dog eyes at her while she sighs loudly and gently kisses those tentacles...[/qoute]

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #173 on: January 01, 2011, 01:30:05 AM »
In that case, you're welcome. Anyway, I've noticed that the vast majority of the Pure Mortals on this thread are low-powered. In order to correct this, I'm making three mortals of Chest Deep level or higher: a master poet, a mixed martial arts champion, and a member of the secret corporate conspiracy that runs the world. First, the poet:

Master Poet (Chest Deep)

High Concept: Master Poet
Other Aspects: Not Exactly A Starving Artist, Speaks As Well As He Writes, A Bit Too Happily Married
Skills:
Superb: Performance
Great: Rapport, Deceit
Good: Resources, Presence
Fair: Scholarship, Intimidation, Empathy
Average: Contacts, Conviction, Endurance, Driving, Alertness
Stunts:
Poet (Performance): +1 to poetry, further +1 to sonnets.
Very Specialized Poet (Performance): further +1 to sonnets about love, further +1 to sonnets about the poet's love for his wife.
Pointed Performance (Performance): May use Performance to create specific aspects.
Building Upon The Mood (Performance): +2 to any roll in which an aspect created with Performance is tagged or invoked.
The Social Graces (Empathy): +2 to social initiative.
Total Refresh Cost:
-3 (Pure Mortal)
Refresh Total:
5

Tbora

  • Guest
Re: Generic NPCs
« Reply #174 on: January 01, 2011, 07:05:35 PM »
Umm

Zombie Dragon? (lower case D)

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #175 on: January 01, 2011, 10:25:26 PM »
Zombie Dragon (Scuba Diving)

High Concept: Zombie Dragon
Other Aspects: My Drum Beats Like A Heart, Necromancer's Mount, I Am Merely A Pale Imitation Of My Former Glory
Skills:
Fantastic: Fists
Superb: Endurance, Might
Great: Athletics, Intimidation
Good: Presence, Conviction, Alertness
Fair: Discipline, Investigation, Survival, Lore
Average: Deceit, Empathy, Rapport, Contacts
Stunts:
Breath Control (Fists): Use Fists to wield Breath Weapon.
Magical Mount (Athletics): +2 to Athletics while being ridden.
Powers:
Living Dead [-1]
Wings [-1]
Claws [-1]
Hulking Size [-2]
Breath Weapon [-2]
Inhuman Speed [-2]
Supernatural Strength [-4]
Supernatural Toughness [-4]
The Catch (unknown) [+0]
Total Refresh Cost:
-19
Refresh Total:
-2

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #176 on: January 02, 2011, 06:15:31 AM »
Mixed Martial Arts Champion (Chest Deep)

High Concept: MMA Champion
Other Aspects: Champion's Pride, Not In The Know
Skills:
Superb: Fists, Might
Great: Endurance, Athletics
Good: Discipline, Intimidation
Fair: Resources, Presence
Average: Conviction, Stealth
Stunts:
Puncher Of Faces (Fists): +1 to hit pure mortals.
Breaker Of Bones (Fists): attacks inflict +2 stress to pure mortals.
Master Of Blocks (Fists): +2 to defend against Fists attacks.
Martial Artist (Fists): may make assessments and declarations with Fists.
Wrestler (Might): +1 to grapple.
Redirected Force (Fists): May sacrifice next action on a successful defence with Fists to create an aspect.
Tough As Nails (Endurance): Tagged/invoked consequences only provide +1 or reroll of three dice.
Total Refresh Cost:
-5 (Pure Mortal)
Refresh Total:
3

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #177 on: January 05, 2011, 04:10:23 AM »
Member Of The Secret Corporate Conspiracy That Runs The World (Scuba Diving)

High Concept: Member Of The Secret Corporate Conspiracy That Runs The World
Other Aspects: Owner Of Governments, Incredibly Mysterious Agenda, About A Mile Behind The Scenes, Useless In A Fight
Skills:
Fantastic: Resources, Contacts
Superb: Presence, Deceit
Great: Rapport, Empathy
Good: Conviction, Endurance
Fair: Scholarship, Discipline, Intimidation
Average: Investigation, Alertness, Lore
Stunts:
Network Of Spies (Contacts): Difficulty of Getting The Tip Off is reduced by two.
Informants Everywhere (Contacts): No penalty for using Contacts in an unfamiliar place.
Corporate Conspiracy (Contacts): +2 to Contacts in a corporate or government context.
The Boss (Contacts): May use Contacts to hire people.
Minions (Contacts): May use Contacts to declare presence of various flunkies.
Marked By The Conspiracy (Presence): +1 to all social skills against those under the conspiracy's control.
Power Behind The Throne (Presence): Social armour of 1 against anyone who knows that the conspiracy exists.
Leadership (Presence): Leading a group is at +1 and one time increment faster.
My Wallet has A Lot To Say (Resources): +2 to Resources when using it socially.
Riches Beyond Imagination (Resources): +2 to buy stuff.
Licences For Everything (Resources): Reduce penalties due to legality by two.
Lush Lifestyle (Resources): May be assumed to own anything with a value up to Resources.
Inexplicable Procurement (Resources): Reduce penalties due to rarity by two.
Total Refresh Cost:
-11 (Pure Mortal)
Refresh Total:
6

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #178 on: January 08, 2011, 03:48:42 AM »
Minotaur (Up To Your Waist)

High Concept: Minotaur
Other Aspects: Monster Of The Labyrinth, Eater Of Human Flesh, Sapient, Technically A Prince
Skills:
Great: Fists, Might
Good: Endurance, Athletics
Fair: Survival, Alertness, Investigation
Average: Conviction, Intimidation, Discipline, Presence, Lore
Stunts:
Bull Charge (Fists): Fists attacks inflict +2 stress when moving a zone as a supplemental action before attacking.
Highly Mobile (Athletics): No penalty for supplemental actions made to move a zone.
Superior Tracking (Survival): +2 to track.
Powers:
Claws [-1]
Supernatural Sense [-1] (Infallible sense of direction)
Hulking Size [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-11
Refresh Total:
-4

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Generic NPCs
« Reply #179 on: January 09, 2011, 01:02:34 AM »
Chuul (Feet In The Water)

High Concept: Lobster-Monster
Other Aspects: Swamp Dweller, Sapient, Actively Malevolent
Skills:
Great: Fists, Might
Good: Endurance, Athletics
Fair: Alertness, Stealth
Average: Investigation, Conviction
Stunts:
Improved Grab (Might): +1 to grapple.
Constrict (Might): No penalty to inflict damage as a supplemental action in a grapple.
Paralytic Tentacles (Might): No penalty to poison someone as a supplemental action in a grapple.
Powers:
Aquatic [-1]
Claws [-1]
Venomous Tentacles [-2] (May attempt to poison a grappled target as a supplemental action)
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-13
Refresh Total:
-7