The Dresden Files > DFRPG Resource Collection

Sample Combat

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infusco:

--- Quote from: JesterOC on August 19, 2010, 07:01:21 PM ---Just when I thought I had the whole invoke for effect vs Compel down pat....

Can someone please explain how Entanglement works on page 293.

All it does is place a Bound In Place aspect on the target, and adds one point to make it last the entire scene.

So if this was cast on V what happens on V's turn? Can he move? Does the aspect by itself lock down the target. Does the GM compel it? if so can the target buy himself out of it? Does the caster need to burn an invoke for effect to make it work?

--- End quote ---

Well, first off, the spell description itself clashes with the rules. You can't make an evocation maneuver last an entire scene. :P

This one's a bit tricky as it adds an Aspect. You could, in principle, compel that aspect to prevent your foe from changing zones, but that could end up costing you more than a few Fate points over multiple exchanges. Or you could tag that Aspect for a reroll or +2 to actions against that foe that would normally be defended by Athletics (which is pretty much all of them).

Bubba Amon Hotep:
Let me just say I am glad the Original Poster Posted the example of combat.

Let me also say that two groups of players can run the same scene, and come up with different actions/outcomes.

Let me also say that two GM's will rule differently on actions, and use the rules in different ways.

Now let me say, if both groups had fun.  The GM's and Players did it right.

I just hope all these discussions about rulings, and meanings, are not happening around the table. 

Afterwords, okay.  During, NOT okay.  Everyone is there to have fun, not rules lawyer.

Arcteryx:

--- Quote from: Bubba Amon Hotep on August 19, 2010, 09:04:16 PM ---Now let me say, if both groups had fun.  The GM's and Players did it right.
I just hope all these discussions about rulings, and meanings, are not happening around the table. 
Afterwords, okay.  During, NOT okay.  Everyone is there to have fun, not rules lawyer.
--- End quote ---

And therein lies the ultimate version of the truth right there. Well said man.

Doc Nova:

--- Quote from: Bubba Amon Hotep on August 19, 2010, 09:04:16 PM ---Let me just say I am glad the Original Poster Posted the example of combat.

Let me also say that two groups of players can run the same scene, and come up with different actions/outcomes.

Let me also say that two GM's will rule differently on actions, and use the rules in different ways.

Now let me say, if both groups had fun.  The GM's and Players did it right.

I just hope all these discussions about rulings, and meanings, are not happening around the table. 

Afterwords, okay.  During, NOT okay.  Everyone is there to have fun, not rules lawyer.


--- End quote ---

I couldn't agree more.  If in doubt, I always go back to Rule 0.

JesterOC:
The existence of rule 0 should not stop the discussion that was going on here.

It is important to take a stand and tell others how you think the game should be played, and why it should be played like that.  Only then does it become useful information, where players can use rule 0 to determine which style they like best.

 

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