The Dresden Files > DFRPG Resource Collection
Sample Combat
Doc Nova:
--- Quote from: greycouncilmember on August 19, 2010, 12:39:57 PM ---So a block against movement prevents you from doing anything physical even a wizard casting spells?
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I think that would depend on the block. If it were a lasso roped around your legs, then likely no. If it were a series of mystical bands that have you wrapped up good and tight, then maybe...although I don't think it's absolutely necessary to have gestures with spellcasting...although I am sure it helps with "targeting", focus, and a dozen other things. I could easily see a GM still allowing it, but upping the difficulty by two points or so (simply inverting the benefit from an invoke is handy, but also more of a houserule...I think).
greycouncilmember:
--- Quote from: Doc Nova on August 19, 2010, 01:05:02 PM ---I think that would depend on the block. If it were a lasso roped around your legs, then likely no. If it were a series of mystical bands that have you wrapped up good and tight, then maybe...although I don't think it's absolutely necessary to have gestures with spellcasting...although I am sure it helps with "targeting", focus, and a dozen other things. I could easily see a GM still allowing it, but upping the difficulty by two points or so (simply inverting the benefit from an invoke is handy, but also more of a houserule...I think).
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The example given was a zone wide force field or tazer effect. If that targeted movement would it prevent a caster from casting? Being able to neutralize an entire zone without them being able to do anything seems very overpowered, but I guess that could be used on either side in combat.
Miso:
--- Quote from: Doc Nova on August 19, 2010, 11:48:08 AM ---I don't see it the other way around. To me, what Voldy suffered is a compel. It's a potent effect that had no roll, denied actions, and occured out of line of sight and immediate action. But if it works for you and your game, go for it.
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If you word it this way you are clearly right.
I stand corrected.
I think it's a bit confusing that the players couldn't tag Voldys Shattered Rips. I can imagine that my players will complain about that.
Doc Nova:
--- Quote from: greycouncilmember on August 19, 2010, 01:19:42 PM ---The example given was a zone wide force field or tazer effect. If that targeted movement would it prevent a caster from casting? Being able to neutralize an entire zone without them being able to do anything seems very overpowered, but I guess that could be used on either side in combat.
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Do keep in mind that a wizard (good, bad, or whatever) could "overcome" the effects with a successful roll, or, if the GM was willing, by "buying" their way out of it with 1 (or more) fate points (akin to buying out of a compel). There are multiple avenues available. But, more importantly, if the power-level of a zone-wide block bugs you, don't allow them, or be very tight-fisted about those you do allow (maybe it costs a fate point, or has a greater shift cost).
Doc Nova:
--- Quote from: Miso on August 19, 2010, 03:00:12 PM ---If you word it this way you are clearly right.
I stand corrected.
I think it's a bit confusing that the players couldn't tag Voldys Shattered Rips. I can imagine that my players will complain about that.
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They could tag the consequence...but it would be a +2 to a roll or a reroll. If they wanted to make him collapse, they could still...potentially...do it but it would be treated as a compel and cost the players 1 (or more) fate points, which Voldy would get. It's a give and take that also protects them from it happening to them, as well.
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