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plot shape balance; would this work for you ?

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the neurovore of Zur-En-Aargh:

--- Quote from: belial.1980 on August 17, 2010, 01:09:59 AM ---Yes. The shift works. Love it, in fact. (Have a similar escalation in the draft I just finished.) I've seen this kind of shift plenty of times in books and movies. Just off the top of my head, (click to show/hide)Indianna Jones and the Last Crusade, Dresden Books 4 and 7, Angels and Demons. all use a similar shift from localized trouble to something that could impact the fate of the world. So, no worries there.

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I suppose if the terms of the description were broad enough to fit that many examples, at least I've stayed within the story-idea policy...
 

--- Quote ---As for how much time to dedicate to the different aspects of your story—I think it just depends on your pacing, character arc, etc. You'd mentioned that the story you envisioned is much more about the game-changer than the assassinations and whatnot. If that's the case, I'd recommend moving it along briskly to the point where the story becomes about the competition for this artifact.

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The thing is, though, that the world is going to be strange and new to a reader coming to this first; the running around researching the assassinations is pretty much the only opportunity I have to show the readers what "normal" looks like in this before everything goes weird for the protagonist as well, so I need some degree of establishing that for the change to have any impact.


--- Quote ---(It seems like this artifact serves as a type of McGuffin, correct?)

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Arguably, in the context of this story; its existence is a looming presence over later events that probably do not go in this story, and it will eventually get used several books further on.


--- Quote ---I recommend checking out Dan Wells' presentation on story structure if you get the chance. (It's on youtube.)

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Thank you.


--- Quote --- He discusses an approach to writing that involves using two "pinches." Each "pinch" is a major turning point in the story. He defines the first pinch as the point of the story where the characters realize that they're dealing with more than what they bargained for at the story's outset. This sounds like it might be relevant to your question, so you may want to check it out and see if you can apply any of it to your WIP.

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That sounds a little bit like a variant on Jim's notion of Big Middle; myself, I tend to think that a plot usually needs a solid anchor every 50,000 wordsish, which might at the length this one looks like mean one anchor or two. (I've written things where it meant eight.)

the neurovore of Zur-En-Aargh:

--- Quote from: Gruud on August 17, 2010, 12:20:31 AM ---I think this is something that has been done before (not your idea, the progression you describe) and I think the key is that the level of unknown importance has to grow gradually along the way.

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True.

OK, using a DF plot structure as an example; I think what I am thinking of is more, could GP be made as satisfying to readers if, as soon as we had Bianca's party and the big reveal on why the Nightmare had been sent after Harry, the Nightmare, having been a plot focus to that point, entirely disappeared from the text and it was all about Harry vs. Bianca.  Because in my setting, once they figure out what the artifact is and where, they go approximately two thousand lightyears away from the bunch of strictly planet-bound assassins who have been the antag's tools to this point, and somebody else entirely handles the job of catching them, which is strictly a minor loose end.

Gruud:
I think the way to handle that bit is to not allow the reader to become too invested in the outcome of the "catching the assasins" part.

I'm not quite sure how you do that, but ...  ;)

Part of it would be, I guess, makng them faceless cogs in the wheel. Don't let any of them stand out, keep them all nameless, etc.

Beyond that, maybe use some (plot) device that is present in the first bits, that seems to carry the protagonists through the assasins part, but also makes it through to the second part.

That way, they may not even notice that the assasins are "missing".

the neurovore of Zur-En-Aargh:

--- Quote from: Gruud on August 17, 2010, 10:51:18 AM ---I think the way to handle that bit is to not allow the reader to become too invested in the outcome of the "catching the assasins" part.

I'm not quite sure how you do that, but ...  ;)

Part of it would be, I guess, makng them faceless cogs in the wheel. Don't let any of them stand out, keep them all nameless, etc.

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That should be straightforward, as I do not think any of them will actually appear on screen at all.


--- Quote ---Beyond that, maybe use some (plot) device that is present in the first bits, that seems to carry the protagonists through the assasins part, but also makes it through to the second part.

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There'll definitely be continuity in the protagonist and associates and some mentor/apprentice stuff going on there.

prophet224:
Faceless cogs really ought to work, but make sure that it all ties in tightly so it doesn't look like an obvious distraction. Even if the 'cogs' are all killed off, for example, they still have to have a clear motivation for having been involved at all.

On the 'setting the setting' :) part, sci-fi and fantasy readers are generally somewhat more willing to give you some time when they first enter your world. While I do think that you need to move it along pretty quickly and get the cogs out of the way, you can pack a great deal of setting information into one or two chapters. If you only have one main character (depending on POV and such) you may not need much more than that to hit the key points of your setting as well as key character traits.

So where a non-familiar reader gets tripped up, key words quickly build structure in the mind of someone familiar with the genre.

"As a partner, he was a pain, and if I didn't feel so bad about the first time, I'd have killed him again." Is an example of a phrase that has a bunch of info, both character and setting-wise.

Ok... I'm getting off track. Anyway, I think it should work fine. Just get it moving quickly.

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