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Custom Power List

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Kaldra:
could the aspect from Strategist of the gods be used in/for spell casting? for gathering power? for controlling? for aiming? because i could see a group of wizards walking around on a battlefield operating like a artillery squad basically using that to help do one or two exchange thaumaturgy spells like a group of soldiers loading and firing a howitzer.

Sanctaphrax:
Amorphous Form [-1]

Your body isn't solid the way one would expect. It's made of either a stretchy, rubberlike substance or an out and out liquid.

No Hole Too Small: You can squeeze underneath a door if need be. You may ignore all barriers that aren't sealed.
Difficult To Grab: Your body isn't easy to hold. You get +2 to all attempts to avoid or escape a grapple.
No Internal Anatomy: [-1] You don't have the easily damaged organs that most people rely on. You have armour 2 against all attacks that rely on precision or piercing damage.
Living Rope:[-1] You can literally wrap your body around someone. It's quite helpful when wrestling. You get +1 to all rolls made to grapple or escape a grapple.
Long Reach:[-1] Your arms stretch. You may make melee attacks against targets up to a zone away.

zegion:
The lord is my Shepard [-1]

Description: Due to your deep held beliefs in your faith and in a higher being your mind is shielded from those who wish to do you mental harm

Musts: Must have a supernatural high concept related to faith (i.e "mortal child of a Celestine", High Shaman of Mother Earth etc").

Effect: As long as you have been true to the tenants of your belief system use Conviction +2 to ward off mental attacks/stress. In addition gain 1 mental armor.  At the GM discretion, Glamors, illusion's and the like that affect the mind can also use this power.


Thoughts?

Lanodantheon:

--- Quote from: zegion on November 17, 2010, 03:42:11 AM ---The lord is my Shepard [-1]

Description: Due to your deep held beliefs in your faith and in a higher being your mind is shielded from those who wish to do you mental harm

Musts: Must have a supernatural high concept related to faith (i.e "mortal child of a Celestine", High Shaman of Mother Earth etc").

Effect: As long as you have been true to the tenants of your belief system use Conviction +2 to ward off mental attacks/stress. In addition gain 1 mental armor.  At the GM discretion, Glamors, illusion's and the like that affect the mind can also use this power.


Thoughts?

--- End quote ---

that sounds like 2 stunts in one to me.

The mitigating factor of sticking to faith isn't a restriction regards to characters of True Faiuth because it is usually understood that if they violate the tenant they honestly believe, they loose all their powers. If you bump it up to -2, then it would be more inline as a sort of mental version of inhuman toughness.

that's my take on it at least.

Sanctaphrax:
Landantheon is right when he says that it's two stunts in one and when he says that it is not being a real drawback to need to stick to your beliefs, but given that powers are generally stronger than stunts I think that this is fine at [-1]. It won't break any games, and it does a good job of representing the incorruptibility of the truly faithful.

Of course, all of this is founded upon the idea that mental attacks and stress will be rare. It's obviously a whole different situation if they show up all the time.

PS: There already is a mental version of Inhuman Toughness. Look here: http://www.vinlandsolutions.site11.com/Products/DFRPG/SamplePowers/InhumanStoicism.html

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