The Dresden Files > DFRPG Resource Collection

Custom Power List

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vultur:
Why does the progression go weapon:1, weapon:2, weapon:4?

Sanctaphrax:
Partly because I wanted to equal the best mundane weapons and the best Natural Weaponry/Incite Effect weapon ratings at the Mythic level. And also partly because I couldn't think of a good way to improve Perfect Grace, so I gave Strike Like Lightning a bigger boost instead.

vultur:
Ah, OK, makes sense. It just looked kind of odd.

Sanctaphrax:
Honestly, the asymmetry kinda bugs me. But I couldn't think of a better way to write the Power, so...

bobjob:
I was curious if these powers could be considered for the Wiki.

Rote Mastery [-2]
Your mastery of rote spells is so efficient that you do not tire as easily when casting them.
Skills Affected: Conviction, Lore
Effects: 
Mind Over Matter - You gain two additional Mental stress boxes that can only be used for rote stress. These two boxes may be used before using your normal Mental stress boxes and count as 1 and 2 stress respectively.
Arcane Intellect - Your lore is considered two steps higher when determining the number of rote spells you have access to.

Focused Rote [-2]
You are so efficient at your rote spells, you can cast them easier than non-rote spells.
Skills Affected: Discipline, Conviction
Effects:
Efficient Casting - Your Discipline is considered 1 higher when you cast a Rote Spell
Arcane Brilliance - You can cast a Rote Spell defensively by taking one additional stress. Normally, you cannot cast any spell defensively (Enchanted items or Skill checks are used)

Forceful Rote [-2]
Your belief in your rote spells is so great, they hit harder than normal.
Skills Affected: Conviction
Effects:
Rote Domination - Your damaging rotes negate 2 points of armor for a single target or 1 additional point of armor for multiple targets. If there is no armor, there is no additional effect.
Repetition Breeds Confidence - Your conviction is considered 1 higher for Rote Spells.

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