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Custom Power List

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bobjob:
Reminds me of the Boost super power from Mutants and Masterminds. I definitely think it could work, as long as you set aside X refresh to assign and a point or two to buy the power.

Sanctaphrax:

--- Quote from: Stirge on November 13, 2013, 07:24:05 PM ---Aura of Protection is probably too cheap for what it does when involved with Immunity.  At least with the Siberian, someone can perform a maneuver on them (jarring their contact with her) to be able to affect the target she's touching.
--- End quote ---

Yeah, Tank in general is too cheap with Immunity. I should raise the surcharge.


--- Quote from: Stirge on November 13, 2013, 07:24:05 PM ---It's probably less thought out than Tank, but I think Siberian could use the Grant Powers ability I was working on.  I think it's a bit more thematically close to what she does in the story:

(click to show/hide)Grant Powers [-2]: Touching a person allows you to grant them some or all of your powers for the scene, worth up to 4 Refresh total.  If they are unwilling, you must succeed a Fists vs. their Athletics to affect them. Only one person can benefit from a particular one of your powers at a time (see below).
    [+2]: Power Genie: Only someone else can benefit from some of your powers, not yourself.  When you select this, you must declare which powers it effects.
    [-1]: Share Powers: An additional person can benefit from the same sharing of power.  This may be taken multiple times, using the progression table*.
    [-1]: Extended Duration: At the cost of a Fate Point, Grant Powers lasts for an entire session.  At anytime you can use a supplemental action to ‘rescind’ the powers you’ve granted.
    [-1]: Refinement: You can grant an additional 2 Refresh worth of powers at a time. This may be taken multiple times.
In this case, she'd have Grant Powers ([-2] Base, Share Powers II (to 5 People, story-wise this is spot on) [-2], Refinement XIII [-13, for 30 points worth of powers], Limitation: Must be in constant contact [+8 depending for how debilitating this is]) for a total of -9 for the power.  She might also need an upgrade to make the power automatic (as a free action) as that seems to be how it is in the story.

That said, Grant Powers probably needs to be looked at and balanced still, but I feel like this might be the best way to go towards emulating Siberian's powers.
--- End quote ---

I like Grant Powers, but it seems needlessly complex for Siberian. Once you were done picking the right Limitation and so on, it'd basically be Tank. If you're close enough, you're invincible. If you're not, you're not.


--- Quote from: ways and means on November 13, 2013, 09:22:04 PM ---Which reminds me had an Idea for a Power that would need some real balancing to work.

Amp (-X): You have the power to amplify the powers of one your touching as an action, add X amount of refresh worth of powers that can only be spend on power upgrades, these powers last for a scene and can only be granted to one person at a time.

Upgrades
Device Amplify: [-2] You can amplify the power of objects, for example you could amplify the power of a gun (giving it strength powers based extra damage and force to shooting) or the Speed of a Vehicle (speed powers boost to driving as athletics).

This certainly isn't a currently balanced set of power but is there any way this could work?       

--- End quote ---

Yeah, I think there's a way.

Amp is basically Grant Powers with Power Genie, granting a really weird form of Variable Abilities.

Device Amplify is kind of like Grant Powers granting Variable Abilities with a Limitation that you need an object that suits the ability you're using with Variable Abilities.

They're both novel enough that you'd want to write new Powers, but there's material to use for inspiration and balancing.

So I say go for it!

cowardlylion:
Element Eater [-2]
Requirement Physical Immunity (Element), Aspect relating to be an element eater.

Each time you are targeted by your chosen your chosen element get a free tag of the "Empowered by your chosen element" or equivalent aspect. 

Basically a power for the fairly common fire and electricity absorbing monsters. .

Sanctaphrax:
Hey, that looks familiar. I guess great minds think alike.

Taran:
A group I'm with is using the healing custom power.  It doesn't specify what kind of action it is.  You may want to clarify this:

HEALING [-2] Description: You possess the magical ability to heal others. Perhaps you can help people recover from psychological trauma with your musical genius, or perhaps you can knit flesh and bone back together through sheer faith. Note: This power uses one skill and applies to one stress track. Choose which skill and which stress track when you take this power. Any combination is permissible as long as the group is not offended by it. Skills Affected: Pick one. Effects: Heal. You may use your chosen skill to heal consequences of your chosen stress track. In order to heal a given consequence, you must exceed its shift value on a roll of your chosen skill. Healing a consequence increases the speed of its recovery by one step, or by two steps if your roll is twice as good as it needs to be, or by three steps if by some miracle your roll is three times better than it needs to be. If an attempt is made to heal a consequence that has already been healed, the second attempt replaces the first. This power may or may not affect extreme consequences; GMs should handle such issues on a case by case basis.   

Given the fact that you can re-roll a, seemingly unlimited, amount of times and take the best roll, it might be good to know what kind of action it is.

It also doesn't specify whether it allows you to instantly heal mild consequences.  I'd assume, if you do it "twice as fast" it moves it from "after the next scene" down to "at the end of the current scene" and then down to "immediately in this exchange" (as per the recovery power.)

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