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MijRai:

--- Quote from: Tbora on November 03, 2010, 01:12:55 AM ---But how would you represent this?

Would it inflict a consequence moving up the ladder for every scene where you do not get your treatment?

Or maybe using them gives a temp hunger track?

--- End quote ---

Did you not read the power? It says in there that you have a 'hunger' track (The Toxcity Bar), solely for the elixers. You go over, then it is like being poisoned by Venomous Claws. You get consequences, and once you are taken out, you only have a short time to live.

So, would you guys rule it as a -2 or -3? It has its perks (doing some pretty expensive potion effects quite well) and its downsides (it'll kill you if you use too many). It needs to be related to an Aspect that shows you are resistant to the herbs used, otherwise you'd just die.

Lore and/or Survival would be used for making them.

Tbora:
I'd call it a -3 considering a wizard would need to spend a good bit of time making the same potions, but in the end its really the GM's call.

Belial666:
About the potion power, what about creatures that are simply immortal (physical immunity) or would not be subject to poisons? (such as living dead). Can they drink your potions and take benefits without having that power?
I suggest that, without the power to adapt to the potions, the potions not only kill you but also have no benefit; it is your body's adaptation that produces the effect.


Also, no potions for clearing mental stress please. Especially since the character would be casting spells with mental stress cost. Effectively you'd be trading one "Toxicity" box for three spells cast.

MijRai:

--- Quote from: Belial666 on November 03, 2010, 06:44:23 PM ---About the potion power, what about creatures that are simply immortal (physical immunity) or would not be subject to poisons? (such as living dead). Can they drink your potions and take benefits without having that power?
I suggest that, without the power to adapt to the potions, the potions not only kill you but also have no benefit; it is your body's adaptation that produces the effect.


Also, no potions for clearing mental stress please. Especially since the character would be casting spells with mental stress cost. Effectively you'd be trading one "Toxicity" box for three spells cast.

--- End quote ---

The power states only those with the power get the benefits, since they are slightly immune, which comes partly from constant exposure. While someone with Physical Immunity wouldn't die from it, they might still get sick as a dog (Nicodemus puking his guts out and peeing blood would be a good situation :) ). And Living Dead don't have digestive systems, they aren't getting any benefits from it.

I understand the no Mental Stress recuperation. I'll make Tawny Owl provide a temporary Athletics boost.

Tbora, it might be harder for a wizard to make some of these potions, but:
1. They can't be shared (unless the recipient has the same power).
2. They can't be over-used (on penalty of death/hospitalization).
3. It gives no other kind of Power. You can't spend a single Refresh to turn it into full Thaumaturgy. It is stand-alone.

Belial666:
Why would someone with physical immunity be puking their guts out? There's immunity of the "I heal instantly" variety, of the "negative effects pass through me" variety and of the "made of iron" variety.
Poison only does 1 stress per exchange at most. Even those with the instant healing variety would scrub the stress before it could turn to consequences. The other two varieties would not even feel it.


Only those that can be harmed normally but not die (limited physical immunity) would suffer.

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