The Dresden Files > DFRPG Resource Collection
Custom Power List
Sanctaphrax:
They look roughly balanced, maybe a bit strong. But I'm inherently suspicious of anything that boosts attacks and defenses like that.
Also, insert my standard complaint about stunt obviation here.
Silverblaze:
Pretty sure inhuman-mythic dexterity is OP. It will stack with stunts. Some people let stunts stack...so that compounds it further. I feel it is also way better than mythic strength, in validating player strong types for combat efficiency.
Also there is no reason other than an attempt at game balance that it doesn't add to all attacks made and athletics.
Mythic speed already exists, I think that's good enough.
Sanctaphrax:
It isn't so bad.
Strength gives +2 stress/level, Dexterity gives +1 accuracy/level. Roughly equal.
Strength gives +1 to grapple, +1 grappling stress, and +1 grappling move/level, Dexterity gives +1 defense/level. Dexterity comes out ahead for most characters, but behind for a few.
Strength gives +1 Might modification and +3/+6 lifting & breaking/level, Dexterity gives +2 lockpicking & pickpocketing & some Craftsmanship/level. Strength seems slightly better here.
So it definitely doesn't obsolete Strength. But it might be a little bit better than it for fighting, which is bad.
Silverblaze:
You aren't taking the logic far enough.
Those accuracy bonuses are almost guarnteed stress on the target. With strength you can miss entirely. Accuracy much like with spells, is always better in this system.
Also, nothing prevents you from adding more accuracy or damage to this power.
ways and means:
The power is comparable to Strength, the ratio to stress compared to accuracy is 2 to 1 in this power rather than the 1 to 1 ratio which can make casting broken. Strength Powers +2 to stress will be much more effective if you character already hits reliably so the effectiveness of the power entirely depends upon the game in question. A +1 to accuracy counts as two shifts of effect (+1 to hit, +1 to stress) and + 2 to stress counts as two shifts of effect both are equally powerful in game turns and both are worth about a refresh (Lethal Weapons: +2 stress , way of the ak: +1 to accuracy).
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