The Dresden Files > DFRPG Resource Collection
Custom Power List
ways and means:
--- Quote from: The Mighty Buzzard on October 29, 2011, 10:14:38 AM ---Ever per subject?
--- End quote ---
Yes one command per subject forever and it could and should be compelled like the sight for accidental use or unintentional interpretations of commands.
The Mighty Buzzard:
That's significantly better but still effectively a deus ex machina for anyone you're only going to see once.
polkaneverdies:
Saying its venom mechanics with lore switched for scholarship isn't really an accurate description. The number of doctors, nurses, paramedics, etc. outnumber magical practitioners by a gigantic degree. Add into that the fact that their on the fly complexity would have to be high enough to whip out a cure or they would need to research in a lore library and it isn't really comparable at all.
ways and means:
--- Quote from: Sanctaphrax on October 29, 2011, 04:21:56 AM ---I don't think so. The "every round" part is far too brutal, and it seems unfair to be completely screwed if you don't have Thaumaturgy. Basically this lets you inflict instant take-out with a maneuver on most of the world's population.
Also it beats up Domination and takes its lunch money.
I think a compel-based mechanism might be good. Something like:
"You may make Presence or Deceit maneuvers to force eye contact, which gives an aspect phrased in the form of a command. The aspect never goes away barring plot or ritual magic. You may spend FP to compel the aspect whenever you please, and the GM may compel it as well."
How's that look?
It's still pretty brutal. Maybe too much so. But it ought to be at least somewhat brutal...
--- End quote ---
That being said the point of the power is that it will eventually take out the enemy and get them to obey your command, in the series it came from the command was pretty much absolute but could be resisted with will power for a little time. So trying to stat it was always going to be a problem balance wise. I thought this was the only way to stat such a power without being game breaking but I suppose it is too strong for most peoples tastes, amusingly still considerably weaker than mental evocation but still too strong.
I like Sanctaphrax's method a lot and think it would be a pretty good way to do what I would probably mod it though so the aspect created came with a free tag each scene like addictive saliva or just adding the addicted saliva mechanic (with a 1 or 2 refresh surcharge) to some sort of mental attack or maneuver power (probably based of incite emotion mechanics).
polkaneverdies:
Saying its venom mechanics with lore switched for scholarship isn't really a fair comparison.The number of doctors, nurses, paramedics, etc. outnumber magical practitioners by a gigantic degree. Add in the fact that their on the fly complexity would have to be high enough to whip out a cure or they would need to research in a lore library. and it isn't really comparable at all.
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